.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1031  
Old April 20th, 2005, 04:54 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Agrajag said:
Quote:
ioticus said:
By the way, what kind of bugs would you guys consider major? Does it have to reformat your hard drive or crash your computer?
Those are good examples.
My definition of a major bug is a "game breaking" bug, such as not being able to move your pretender if you choose nation X, or militia costing -3000 gold (thus giving you 3000 gold per purchase plus 200 gold each day!).
Ah, I see. I don't consider major bugs as necessarily game breaking. I would call those critical or "game-breaking" bugs. But this is semantics. My main point is that I don't consider the above bugs to be "minor" or unimportant. For me, a minor bug would be graphics glitches that don't really affect game play or, for example, a spell giving a +3 modifier instead of a +1. Major bugs for me are features that are broken or don't work at all like the 2 spells mentioned.
Reply With Quote
  #1032  
Old April 20th, 2005, 05:12 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Dominions II Bug Thread

I think the fact that this thread shows 69 pages of posts also takes care of the other comment also. Obviously the devs do fix the bugs.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #1033  
Old April 20th, 2005, 05:46 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Gandalf Parker said:
I think the fact that this thread shows 69 pages of posts also takes care of the other comment also. Obviously the devs do fix the bugs.
Agreed. As a personal example, I asked Illwinter to fix the bug that allowed you to recruit while under siege, and they fixed it. Dominions 2 is an awesome game and the developers give awesome support, no question. I wish other developers like Creative Assembly were as supportive.
Reply With Quote
  #1034  
Old April 20th, 2005, 05:56 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
ioticus said:Also, I think these spells would be *very* useful if they worked right.
Hmm, maybe the fact that this bug went unnoticed for so long shows that the spells we not regarded as useful by many players? Of course, it could have been the other way around: players ignored the spells because of the bug, but I really doubt it if you look at this forum and see how neatly almost all parts of the game have been dissected by the players...

In any way, I tend to agree that non-functioning spells are certainly worse bugs than merely malfunctioning spells. However, long-term-unnoticed non-functioning spells might first of all be rather a balancing issue...
Reply With Quote
  #1035  
Old April 20th, 2005, 06:20 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Chazar said:
Quote:
ioticus said:Also, I think these spells would be *very* useful if they worked right.
Hmm, maybe the fact that this bug went unnoticed for so long shows that the spells we not regarded as useful by many players? Of course, it could have been the other way around: players ignored the spells because of the bug, but I really doubt it if you look at this forum and see how neatly almost all parts of the game have been dissected by the players...

In any way, I tend to agree that non-functioning spells are certainly worse bugs than merely malfunctioning spells. However, long-term-unnoticed non-functioning spells might first of all be rather a balancing issue...
Or maybe the spells were broken in a later patch. The spells look very useful to me, since you're getting a 20 point defense bonus for each earth gem invested. That's pretty cheap, I think. It could make the difference of getting reinforcements to the castle in time or losing it to an attack. It's not just that though, I think it gives the defender a cool way of boosting his defense if he buys a low defense building like a watch tower. Especially for a high level earth mage, Arcane Masonry would be a nice spell since you can increase your defense by an additional 25 (beyond the 100 base) points per earth level above 3!
Reply With Quote
  #1036  
Old April 20th, 2005, 09:31 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
ioticus said:
I also just tested Iron Walls and it had no effect on wall strength both before and after the walls were damaged.
What were the parameters of your test?

Quote:
Also, I think these spells would be *very* useful if they worked right.
That's unlikely, since they are expensive both in gems and mage time compared to the fairly small benefit they give you. If they were low level, say around research level 3, took 5-10 gems, and only required an earth 1 or 2 mage, then they'd be powerful spells.
Reply With Quote
  #1037  
Old April 20th, 2005, 10:46 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Graeme Dice said:
Quote:
ioticus said:
I also just tested Iron Walls and it had no effect on wall strength both before and after the walls were damaged.
What were the parameters of your test?

Not sure what parameters you want, but I set up a test 2 player game and let an army siege a watch tower while an earth 3 mage cast Arcane Masonry inside the tower. I looked at the amount of defense remaining after repeatedly casting the spell and it never once increased the defense. I tested this both before and after the tower was breached. I tested the same way with a higher level earth mage casting Iron Walls, which also had no effect on tower defense.

Quote:
Also, I think these spells would be *very* useful if they worked right.
That's unlikely, since they are expensive both in gems and mage time compared to the fairly small benefit they give you. If they were low level, say around research level 3, took 5-10 gems, and only required an earth 1 or 2 mage, then they'd be powerful spells.
Perhaps so, but I think they are nice spell concepts that I hope to see return in useable form in Dominions 3 at least.
Reply With Quote
  #1038  
Old April 20th, 2005, 11:18 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
ioticus said:
Not sure what parameters you want, but I set up a test 2 player game and let an army siege a watch tower while an earth 3 mage cast Arcane Masonry inside the tower.
What I need is how many defenders and besiegers you had, what the strength on each unit is, and whether any of them flew or had siege bonuses.
Reply With Quote
  #1039  
Old April 20th, 2005, 11:33 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Graeme Dice said:
Quote:
ioticus said:
Not sure what parameters you want, but I set up a test 2 player game and let an army siege a watch tower while an earth 3 mage cast Arcane Masonry inside the tower.
What I need is how many defenders and besiegers you had, what the strength on each unit is, and whether any of them flew or had siege bonuses.
I don't know since I didn't write it down. I don't see why it would be necessary though because I watched the defense value of the tower go down every turn despite casting the spell multiple times. Why would you need more info than that?
Reply With Quote
  #1040  
Old April 21st, 2005, 12:09 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
ioticus said:
I don't know since I didn't write it down. I don't see why it would be necessary though because I watched the defense value of the tower go down every turn despite casting the spell multiple times. Why would you need more info than that?
If we don't know how many troops and what their sieging strength is, then we can't be certain that the spells aren't working.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.