.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old December 6th, 2004, 10:11 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: MS C++ 6.0 help

Ok, but I'm not sure how to add files.

Thanks for all your patience, people.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #22  
Old December 6th, 2004, 11:20 PM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: OT: MS C++ 6.0 help

Quote:
minipol said:
Meh, who wants to use C++ when there are easier Languages around? Python, java. I remember when i used to program in c++. Now i can concentrate on ideas instead of language syntax stuff.
Java? Easy? Sure, most of the time...
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #23  
Old December 6th, 2004, 11:27 PM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: OT: MS C++ 6.0 help

Quote:
narf poit chez BOOM said:
No dsp, no sol, no sln.
Quote:
Instar said:
Do you have the DX SDK installed? Do you have your compiler set up to include the DX stuff at compile time?
Yes. No idea how.

I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0
I don't have a copy of Visual Studio 6 (I use 2003), but here are some general guidelines on how to include the DX include files and things.
In Visual Studio, find the include directory options for C++ projects (For me, it was under Tools -> Options, and then select Projects -> VC++ Directories). Make sure to have the path for the DXSDK\include directory there. Same thing for lib(rary) files for DX, include the DXSDK\lib directory in the VC++ lib files option.

Its been a while since I seriously used MSVC++ 6, so things are probably different.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #24  
Old December 7th, 2004, 12:22 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: MS C++ 6.0 help

The library and include files are there under directories, but I don't see any projescts-> VC++ Directories.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #25  
Old December 7th, 2004, 09:47 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: OT: MS C++ 6.0 help

Quote:
Imperator Fyron said:
Because those Languages create relatively slow programs, thus they are not sufficient when speed is required.
In many cases this is not the case anymore or the differences are very small. C/C++ is good for systems programming or for programs like Mailers. I do like C++ but there are other Languages that allow you to program faster without getting in a fight with pointer, addresses, references and the likes.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #26  
Old December 7th, 2004, 09:56 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: OT: MS C++ 6.0 help

Quote:
narf poit chez BOOM said:
I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0
You can make commercially saleable games with java and python.
About scripting Languages being too slow, that is just not true. Search the net.
There are several frameworks around that work easier that Direct X and that can be used with several other Languages AND that work as fast.
A few years back i experimented with java and full screen painting. Wasn't a problem to get very high fps.

As Gandalf said, for parts of a program where speed is essential, you can always program these extensions in C/C++.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.