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  #1  
Old June 25th, 2004, 02:34 PM
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Timstone Timstone is offline
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Default Conquering planets.

Okay, maybe a little late question considering my long membership. But I'm trying to understand how the conquering of a planet works. I've never tried it. I hate building grunts and those stupid transports. Why take over a planet when you can desintegrate it? Anyhow, here are the questions:
- Are ground troops the only forces capable of taking over a planet?
- When can a trooptransport land on a planet (must the planetary shields be down?)?
- How can I restrict a player from building troops, but at the same time enable everyone to take over planets?
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  #2  
Old June 25th, 2004, 02:40 PM

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Default Re: Conquering planets.

Quote:
Originally posted by Timstone:
Okay, maybe a little late question considering my long membership. But I'm trying to understand how the conquering of a planet works. I've never tried it. I hate building grunts and those stupid transports. Why take over a planet when you can desintegrate it? Anyhow, here are the questions:
- Are ground troops the only forces capable of taking over a planet?
- When can a trooptransport land on a planet (must the planetary shields be down?)?
- How can I restrict a player from building troops, but at the same time enable everyone to take over planets?
You can disable (Troop Tech) - in the se4 new game Technology Menu allowed options.

Intel may be your next best option for taking over an Enemy Planet intact

[ June 25, 2004, 13:45: Message edited by: JLS ]
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Old June 25th, 2004, 02:52 PM
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Default Re: Conquering planets.

While we are on the subject, How many Militia does a certain population supply?. Is it 1 militia per 10 Million?. In which case the homeworld I have invaded which has 4800 Million would have 480 Militia.
I dropped 160 troops and they are still fighting. This includes the 75 my other transport dropped first (which unsurprisingly were defeated). I guess it depends on the Mod. It is TDM. The enemy are EEE, whose PS is pathetic. I am average.

Edit: Must....fight...impulse...to post without checking newbie guide. 1 in 20 you say, what d'ya know.

[ June 25, 2004, 13:57: Message edited by: Randallw ]
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Old June 25th, 2004, 03:31 PM
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Default Re: Conquering planets.

Haha.. Randallw. Continue your valiant fight. And... don't lose. Looks bad on your CV (Curriculum Vitae).

I know I can switch off troop tech and I know how I could just delete it. But the intel option is not so great. Quite frankly, it sucks.
I want to mod (make) a component with which I can invade a planet and the population of the planet can't fight back. So one ship/module goed into the atmosphere and conquers the planet for me.
Is this achieveable?
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Old June 25th, 2004, 03:44 PM
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Default Re: Conquering planets.

Quote:
Originally posted by Timstone:
So one ship/module goed into the atmosphere and conquers the planet for me.
Is this achieveable?
I don't think there is anyway to do this. You have to use troops or intel to capture a planet. If you want to make sure you never lose with troops mod them to be really strong on your part but weak on the enemies side.
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Old June 25th, 2004, 03:52 PM
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Default Re: Conquering planets.

Can't I... nah.
Okay. Now I'm convinced of the thing I'll have to do. Yes, I'll leave those pesky grunts alone. Better to concentrate on more important things. Like toasting a few planets.
Thanks for the help guys.
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Old June 25th, 2004, 04:06 PM
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Default Re: Conquering planets.

I just discovered the "Drop Troops" ability, what does that do?
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Old June 25th, 2004, 04:11 PM
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Default Re: Conquering planets.

drops troops does nothing, its not used. About your other question, i dont think thats possible.
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Old June 25th, 2004, 04:23 PM
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Default Re: Conquering planets.

Damn! Stupid grunts... always uncooperative.

Thanks for the help.
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Old June 26th, 2004, 03:07 PM
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Default Re: Conquering planets.

Yeah, its way too easy to glass planets IMO.

However, capturing a planet is worthwhile...
Especially if you can identify the resupply depot / spaceport beforehand, and capture that to help your fleets keep rolling.
Plus you get the population for breathing other atmospheres, and a spaceport makes the recolonization productivity jump.

If you are against an enemy with racial techs, you could even capture a psychic training facility, or a religious shrine, and bask in its benefits.
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