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  #2341  
Old April 3rd, 2004, 12:01 PM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by CNCRaymond:
The mounts work, he just detuned them a bit. 105% as apposed to 150%.

Most of the race mounts give a decrease in size or cost. Some offer better range and better accuracy.

I like the mounts the way they are, but then again, what do I know?
I challenge you to make any ship with the Large/Massive/Huge type mounts with the sames specs/tonnage etc vs an unmounted ship with the same weapons You'll lose the mounted ship 90% of the time
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  #2342  
Old April 3rd, 2004, 12:17 PM
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Default Re: STM "Final v1.7.5" Discussion

What I did was increase the cost for most mounts. Standard mounts do more damage but give no more bonuses. So you have to make a choice as to whether or not you want range + accuracy + light damage or just Damage.

It is all about choice.

Star Trek Mod v1.7.0

1. Changed - Klingon Research file to be more effective.
2. Fixed - Spelling of Borg Taunt (Thanks BlackRose)
3, Changed - Description of Borg Taunt (Thanks BlackRose)
4. Changed - Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased on a few. I tried to balance things out)
5. Fixed - Error in Federation Pulse Phaser V
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  #2343  
Old April 3rd, 2004, 12:37 PM
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Default Re: STM "Final v1.7.5" Discussion

Hi,

I started a game as Klingon. got in a war with the Romulan very soon. And I was able to take 30 of his ships with the Klingon shock troop I without even firing 1 shot of normal weapons.

Isn't it possible to let the AI use more ships security components, would be more realistic I guess.

Intimidator

BTW. Excellent Mod, No Perfect.....
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  #2344  
Old April 3rd, 2004, 12:41 PM
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Default Re: STM "Final v1.7.5" Discussion

Version 1.7.0

Enjoy

[ April 03, 2004, 10:42: Message edited by: Atrocities ]
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  #2345  
Old April 3rd, 2004, 12:45 PM
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Default Re: STM "Final v1.7.5" Discussion

Another one??? The only thing I'm doing on my computer right now is reinstalling the Star Trek Mod over and over again,



But thanks anyway....
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  #2346  
Old April 3rd, 2004, 12:49 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Intimidator:
Another one??? The only thing I'm doing on my computer right now is reinstalling the Star Trek Mod over and over again,



But thanks anyway....
You don't have to reinstall the mod. Just the update.

I want to get the mod PBW stable and the only way to do that is to get feed back and then make changes. Rlease the new Version, get feed back, make changes, and then release the new Version.

I can't do anything about the Romulans not adding counter capture to there ships, the Ai knows what to do and I am not going to go through and add that ability to every design. It is this way in stock as well.

The only reason their is a 1.7.0 Version is because the bug reports warrented it. Hopefully the changes help.
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  #2347  
Old April 3rd, 2004, 12:54 PM

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Default Re: STM "Final v1.7.5" Discussion

will this one majorly mess up save games? I'm having too much fun to quit right now


*goes back to bug hunting*
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  #2348  
Old April 3rd, 2004, 12:59 PM
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Default Re: STM "Final v1.7.5" Discussion

I was kidding about the reinstalling, indeed it is be done in 2 minutes but I did it for the 4th time this week, but happy to do it....

About the ship capture, I know it's the same way as in stock BUT, in stock you have to research a lot more before you get those components. And when you finaly have them on your ships most AI are ussing shields allready....... so it is somewhat more balanced in the stock..

But don't mind, I will keep playing it.

Intimidator
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  #2349  
Old April 3rd, 2004, 01:04 PM
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Default Re: STM "Final v1.7.5" Discussion

You are correct in that regard. Stock is more balanced. However most players won't see a benifit from capturing other races ship until later in the game. (Hopefully)
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  #2350  
Old April 3rd, 2004, 01:07 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
will this one majorly mess up save games? I'm having too much fun to quit right now


*goes back to bug hunting*
It should not effect Saved games at all. If it does, it will be small effect.

I have avoided adding anything to the mod or making changes that would effect saved games after the 1.6.8 patch.

You are all my beta testing ginny pigs
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