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  #11  
Old January 9th, 2009, 07:16 PM
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JimMorrison JimMorrison is offline
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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

You evil evil man.

Put me in as tentative - I'll commit if it pushes towards 24 for sure, otherwise, I'll see if it has trouble filling up (would give me time to cut lose some other weight if so).
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  #12  
Old January 9th, 2009, 08:03 PM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

I'd join.
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  #13  
Old January 9th, 2009, 08:10 PM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

I'd like to play.
If there are late age nations, is Ermor also going to be banned?
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  #14  
Old January 10th, 2009, 04:24 AM
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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

I would like to join.
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  #15  
Old January 10th, 2009, 05:11 AM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

Yep, Ermor would be banned too. It's a bit harder to gang on a nation on that map, so they could get a big advantage.
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  #16  
Old January 10th, 2009, 10:24 AM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

Id like to join as well, if personal circumstances allow. By the time the game starts, may be ok.
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  #17  
Old January 10th, 2009, 10:56 AM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

QM says that CBM 1.4 should be within few days, so we will start with that
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  #18  
Old January 10th, 2009, 10:58 AM
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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

I'm in
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  #19  
Old January 10th, 2009, 11:16 AM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

Ok, we filled 12 spots quite fast. Let's see if we have enough people for 24. On that map 24 is pretty much a deathmatch. 2 people per valley, which means you cannot evade war. And it will leave 12 players for midgame.
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  #20  
Old January 11th, 2009, 12:35 PM

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Default Re: Madness - 12 or 24 players, MA/LA, CBM (recruiting!)

Sounds good.
So is anyone else interested in joining?
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