Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
reverse communion slave orders - Page 3 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old March 30th, 2010, 10:13 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: reverse communion slave orders

Quote:
Originally Posted by Folket View Post
Maerlande example is all wrong.

Once the communion master casts communion master the slaves will not cast anything before the communion master do not cast for a turn.
No, the slaves will not cast anything in a turn iff a master casts before they get to act. If a slave acts before the first master, he may cast spells normally. Actually try it, it works.

Quote:
Better to have the two master first in the orders.


Yogi (M): Communion master, PotS, retreat
Yogi (M): Communion master, LotNS, retreat
Yogi S1: Communion Slave, hold, Soul Slay, SS, SS, Cast
Yogi: same
Yogi: same
Yogi: same
Yogi: Same
Yogi: same
Yogi: same
Yogi: same
I dislike retreating the masters, and thus putting them on the top, because it breaks up your army for future use. Further, the effect of masters on communion slave fatigue is mostly irrelevant. You also only need one master:

S1s all

Slave1: Communion Slave, Hold, LotNS (2s), SSx2 (fatigued out - who cares?)
Slave2-n: CSlave, Hold, SSx3
Master: CMaster, PotS, SSx3

Each master SS produces a whopping 20/n fatigue for each slave, or ~2.5 fatigue per slave per casting with 8 slaves. Ie, not relevant.
Reply With Quote
  #22  
Old March 30th, 2010, 11:56 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: reverse communion slave orders

Quote:
Originally Posted by Maerlande View Post
You should test that before you say it's wrong.
This probably ranks #1 on my request list of things people should always do before posting on game specifics.

Since a lot of tests take less than five minutes to perform, but doing so could avoid an awful lot of just plain wrong information appearing on the forum. If you're not sure about something, test it And then if your tests go against what people are saying, then by all means say so and post your test findings.

[/Rant about pet hate]
Reply With Quote
  #23  
Old March 30th, 2010, 01:14 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: reverse communion slave orders

And if you don't want to test something or can't test it, don't present what you believe as fact.

Too many times I have seen people quoting the manual as evidence that they are right about something, or simply saying "X works in Y way and never Z" without qualifying it. When I believe something from playing the game but haven't tested it, I will generally say something along the lines of "I am 80% sure of X and people seem to concur, but in order to be sure this requires a test".
Reply With Quote
  #24  
Old April 1st, 2010, 06:56 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: reverse communion slave orders

Quote:
Originally Posted by Sombre View Post
And if you don't want to test something or can't test it, don't present what you believe as fact.
LoL, and this is probably my #2 request
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.