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  #21  
Old November 9th, 2012, 11:27 AM
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Default Re: Cross Bridges Mod 1.0

Quote:
Originally Posted by Rosollia View Post

Just for fun tested SP2 and the same issue was there too so it is an ancient little "bug".

Thank you, that saves me running the same test. I suspected this was an old one simply because, as noted, they are very, very rare. For the record, it's impossible to build a "vertical" N-S bridge in SP1.

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  #22  
Old November 16th, 2012, 11:40 AM
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Default Re: Cross Bridges Mod 1.0

I'm working on the rail bridges:



But it may be a while before I can get all 20 rail icons finished.

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  #23  
Old November 16th, 2012, 01:19 PM
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Default Re: Cross Bridges Mod 1.0

I like the wooden bridge especialy.

The stone or iron bridge looks a little bit too similar to the wooden one in my oppinion.

I played around with the graphics abit and came up with a truss bridge desing.
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  #24  
Old November 16th, 2012, 03:40 PM
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Default Re: Cross Bridges Mod 1.0

Looks cool. I did make a truss version myself, just to see what it would look like alongside other ideas, but when you move a vehicle onto the bridge it will probably appear to be sitting on top of the trusses.

I could try adjusting the metal rail bridge, but they probably only look similar when right next to each other, which would be highly unlikely on most maps.

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  #25  
Old November 16th, 2012, 04:30 PM
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Default Re: Cross Bridges Mod 1.0

Here was my experiment. I didn't bother putting shadows in because of the vehicle issue.




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  #26  
Old November 17th, 2012, 04:25 AM
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Default Re: Cross Bridges Mod 1.0

Quote:
Looks cool. I did make a truss version myself, just to see what it would look like alongside other ideas, but when you move a vehicle onto the bridge it will probably appear to be sitting on top of the trusses.
Well vehicles look silly ontop any bridge in the game so I would not worry much about it. It is abstracted anyway.

That experiment version looks very good! It probably won´t look too bad even with a vehicle on top of it.

Last edited by Rosollia; November 17th, 2012 at 04:37 AM..
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  #27  
Old November 17th, 2012, 08:56 AM
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Default Re: Cross Bridges Mod 1.0

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Originally Posted by Rosollia View Post
Well vehicles look silly ontop any bridge in the game so I would not worry much about it. It is abstracted anyway.

That experiment version looks very good! It probably won´t look too bad even with a vehicle on top of it.

I thought about it later and I think you're right, AFVs sit on other map features and look fine.

I came up with another steel bridge version, later today I'll post it here along with an improved truss bridge, so you can tell me which you prefer.


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  #28  
Old November 17th, 2012, 09:09 AM
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Default Re: Cross Bridges Mod 1.0

Quote:
I came up with another steel bridge version, later today I'll post it here along with an improved truss bridge, so you can tell me which you prefer.
I look forward to seeing those.

If you want I can compile the shp files for you? I have a fast routine for doing that so it should not take more than a few hours. And I currently have the free time.

Btw. Some things I noticed with the bridge graphics ingame:
1. You can not make vertical rail bridges.
2. The wooden rail bridges do not show a damaged graphic.
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  #29  
Old November 17th, 2012, 05:19 PM
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Default Re: Cross Bridges Mod 1.0

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Originally Posted by Rosollia View Post
I look forward to seeing those.

If you want I can compile the shp files for you? I have a fast routine for doing that so it should not take more than a few hours. And I currently have the free time.

Btw. Some things I noticed with the bridge graphics ingame:
1. You can not make vertical rail bridges.
2. The wooden rail bridges do not show a damaged graphic.

That would be very helpful if you could do the shps.

Here's what I've got so far. No.2 is what I posted earlier.
No.3 is slightly changed to help distinguish it from the wood bridge.



If anyone has opinion, feel free to speak out.

Cross
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  #30  
Old November 18th, 2012, 03:25 AM
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Default Re: Cross Bridges Mod 1.0

No.4 is definitely my favorite.
It looks like this:
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