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  #91  
Old August 22nd, 2013, 08:49 PM

CykusX CykusX is offline
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I wanna play but idk how to install CBM....
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  #92  
Old August 23rd, 2013, 09:05 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by CykusX View Post
I wanna play but idk how to install CBM....
This game has already started, so you wouldn't be able to join whether you had the CBM mode installed or not.

If you want to install CBM, you need to download it (I think you can grab it from http://forum.shrapnelgames.com/attac...0&d=1347368740) and then then copy the contents in the mod directory under dominions3.
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  #93  
Old August 26th, 2013, 08:39 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I added an extra 12-hours to the clock to make sure everyone has time to complete their turns.
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  #94  
Old August 26th, 2013, 10:10 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

turn is up.
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  #95  
Old August 26th, 2013, 04:05 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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turn is up.

Thanks EH.

Even though I submitted my turn, I need to review it properly (I rushed it last night)so I added two additional hours to the clock and disabled quick-hosting.
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  #96  
Old August 27th, 2013, 05:10 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Managed to Dom kill ermor everything else went badly though.
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  #97  
Old August 31st, 2013, 06:43 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.

I'm assuming what happened is that Abysia's horror ritual triggered before my own and seized the province, making my cloud trapeze ineligible. However, I thought all of the magic actions took place simultaneously?

That's a bit of a bummer because I was hoping to shatter two of Abysia's main armies. I guess I'll have to settle for one

Evil Homer,

You might be 5-times bigger then me, but I don't go down easy. This war has just begun!

Last edited by revenant2; August 31st, 2013 at 07:05 AM..
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  #98  
Old September 2nd, 2013, 06:02 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by revenant2 View Post
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.
Mystery resolved: I'm an idiot

My guy did make it to the battle, I was just dense to notice it at first. The horror feared everyone away -- including my thug. This was partially due to luck (in general I won during the replays), but also because fear +10 is pretty nasty (+10 squares and checks are at 12).

Horrors in general are pretty effective. The only counter I can find is to to just retake the territory with my armies of Marignon raiders, which works actually works quite well, but if I didn't have that defensive force I think I would be in trouble -- especially since Abysia has a lot of money to sink into a good PD backed by Fata Morgana.

If I could go back in time I would only used 1 PD so less of my dudes would have died, which would have given time for my thug to take care of the menace.
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  #99  
Old September 3rd, 2013, 09:43 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Need another 48h, thanks!
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  #100  
Old September 3rd, 2013, 03:22 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Need another 48h, thanks!
I can smell your fear, Evil Homer.

The game will now host at 13:47 GMT on Friday September 6th.
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