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  #101  
Old September 5th, 2013, 10:15 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Hey Homer. Let me know if you need more time. I'll be checking the forums again at around 3:00 AM Pacific if you do.
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  #102  
Old September 6th, 2013, 05:13 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I Should make it but a few hours extra would be nice just to be safe.
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  #103  
Old September 6th, 2013, 05:42 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Quote:
Originally Posted by Evilhomer View Post
I Should make it but a few hours extra would be nice just to be safe.
I added 4-hours to the clock. The game will now host at 17:47 GMT on Friday September 6th.
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  #104  
Old September 6th, 2013, 08:36 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Sweet battles, Evil Homer. My reinforcement of Endron was questionable, but I had the resources and I wanted to make you bleed.

I had debated whether to send in an attack force first to drain your gems before the battle, but I wanted to make sure you cast Army of Gold so I could maul you with Wraithful Skies while you were vulnerable, and I figured I need every unit to prolong the battle.

I thought about using Mists of Deception to hold you at bay a bit longer and reduce your range, but I didn't want to risk too many of my kings. In retrospect, that would have been the way to go.

Either way, I'm pretty sure I can wreck your armies you're sending against me, but with your over-powering resource advantage you're going to slowly grind me to dust. Still, I'm still got a few tricks up my sleeve, so this game isn't quite over yet.
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  #105  
Old September 10th, 2013, 05:57 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Evil Homer extended hosting by 24-hours.

Since his turns are big and ugly, I gave him the admin password so he could add time when necessary. Matty/Ossa, I think you guys are good on the time front, but if you want this type of access then drop me a line.
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  #106  
Old September 11th, 2013, 12:58 PM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Funny I had gone to bed after a long day and had completely forgotten about the game. Just before sleep hit me I remembered and managed to add 24h about 6 minutes before the game hosted. Anyway, turn is up now - Enjoy
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  #107  
Old September 20th, 2013, 08:39 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

It looks like Evil Homer added 48-hours to the clock.

EH,

No issues if you add time, but can you let us know after you make the change?
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  #108  
Old September 27th, 2013, 07:46 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

It looks like Evil Homer added 36-hours to the clock. I take that as a good thing since it means he probably thinks he can still lose this thing.

Homer, If you want to call this thing a tie, just let me know

Anyone else get the feeling we're the last ones in the bar and they are about to turn off the lights for Dom 4? Or maybe I'm the last one -- not very many posts around here anymore.
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  #109  
Old September 27th, 2013, 07:47 PM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I hear ya...only 3 games on this board anymore.
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  #110  
Old September 28th, 2013, 09:22 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Sorry for missing last turn. Things have been busy really, and I am afraid I will once again add some more time. Don't worry however the game will go forward...
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