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  #41  
Old March 16th, 2018, 04:16 AM
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Default Re: 2018 SPMBT Upgrade Patch

Regarding air probably has to be a large force size also. AI definetly does use paras I wrote about it river crossing and virtualy every unit turned up riding a plane or chopper, nasty surprise that.
Makes sense really how often are airbourne troops used, would rather slightly less rather than more than reality.
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  #42  
Old March 16th, 2018, 04:40 AM
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Default Re: 2018 SPMBT Upgrade Patch

I had AI turning up with around 8 transport helicopters in an advance USSR-UK (the AI was UK). And it also pops up attack helicopters every now or then, but I think it doesn't buy them often because they are quite expensive. You might see the odd Gazelle with ATGMs, though.
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  #43  
Old March 16th, 2018, 05:43 AM
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Default Re: 2018 SPMBT Upgrade Patch

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Originally Posted by Selenit View Post
I like to play very long campaigns 100 battles from 1946 to 2020 and I can't buy any forces for my oponent. But I can channge setting to use max air units.
Campaigns ignore your air settings, those only apply to single battles. Air strikes are determined by the campaign code itself, or in the case of user campaigns, what the designer put in for a scenario.
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  #44  
Old March 16th, 2018, 05:50 AM
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Default Re: 2018 SPMBT Upgrade Patch

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Originally Posted by Imp View Post
Regarding air probably has to be a large force size also. AI definetly does use paras I wrote about it river crossing and virtualy every unit turned up riding a plane or chopper, nasty surprise that.
Makes sense really how often are airbourne troops used, would rather slightly less rather than more than reality.
The AI has a preference for heliborne assault in river crossings, since it makes sense there.

Heliborne assault needs a lot of points, and is more likely to occur with armies that have lots of choppers - like Russians, USA but not so much say iraquis.

AI does sometimes buy helicopter transport in meeting engagements, and will tend to bring them in as late reinforcements to try to snatch an objective cluster.

Its easy to figure out how often and at what sort of points these things occur by making AI purchases in the battle generator.
Set the points and battle type and opponents
select auto purchase for both sides
select human deply for both sides
generate the battle
examine each sides purchases in deployment
exit the test game
repeat a sufficient time so that you are familiar with what it does at that points level. then try say doubling points and trying another 20-30 test buys.
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  #45  
Old March 20th, 2018, 01:00 PM

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Default Re: 2018 SPMBT Upgrade Patch

It's not just the big guys that buy helicopters. A few years ago, during a US Marines vs North Korea campaign, late in the game got hit with an NK Air Assault company in helicopters descending on the one bridge in the game...after almost all of my troops had crossed it and were chasing the remnants of the NK forces. The air assault landed on my support units, including my A0 unit, which were in the process of crossing the bridge. When the dust settled, lost all my artillery, ammo resupply trucks, air defense vehicles (not that they hit anything ;^), and my A0 unit. When I got done laughing (and cursing Andy and Don ;^), I restarted the game from an earlier round and got to try again. Still the best surprise I've ever had in a computer game. I would say don't change a thing, because AI helicopters do make for a more interesting game.

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  #46  
Old March 20th, 2018, 01:12 PM
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Default Re: 2018 SPMBT Upgrade Patch

Quote:
Originally Posted by Steves308 View Post
It's not just the big guys that buy helicopters. A few years ago, during a US Marines vs North Korea campaign, late in the game got hit with an NK Air Assault company in helicopters descending on the one bridge in the game...after almost all of my troops had crossed it and were chasing the remnants of the NK forces. The air assault landed on my support units, including my A0 unit, which were in the process of crossing the bridge. When the dust settled, lost all my artillery, ammo resupply trucks, air defense vehicles (not that they hit anything ;^), and my A0 unit. When I got done laughing (and cursing Andy and Don ;^), I restarted the game from an earlier round and got to try again. Still the best surprise I've ever had in a computer game. I would say don't change a thing, because AI helicopters do make for a more interesting game.

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  #47  
Old March 20th, 2018, 02:26 PM

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Default Re: 2018 SPMBT Upgrade Patch

The A0 unit had died, so the campaign would have been over. I didn't want the campaign to end, as I was only a few battles into it, so I reloaded the game so I wouldn't have to restart the campaign. If it had been a scenario, I would have played it to the end, as I'm curious how the game would play with the A0 unit dead, this was the only time I ever lost one (I usually do a good job of keeping them hidden and out of the way ;^).
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  #48  
Old March 29th, 2018, 05:47 AM
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Default Re: 2018 SPMBT Upgrade Patch

NOW AVAILABLE
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  #49  
Old March 29th, 2018, 06:36 AM
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Default Re: 2018 SPMBT Upgrade Patch

Loving the middle mouse button!

New GG looks great!
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Updated SPMBT Small ID Flags Mod

Last edited by scorpio_rocks; March 29th, 2018 at 06:46 AM..
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  #50  
Old March 29th, 2018, 07:43 AM

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Default Re: 2018 SPMBT Upgrade Patch

great patch for both games good job
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