.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 11th, 2005, 03:38 PM

dita dita is offline
Corporal
 
Join Date: Jun 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
dita is on a distinguished road
Default Pre-defined maps in scenarios

Just a quick question(s).

Is it seen as acceptable to use the pre-made maps for scenarios? I wouldn`t like to use somebody elses map only for them not to like me using it

One other question, looking at one of the maps, there is a refinery. I cannot seem to find the icons used for the refinery. I can see the large container icons, but not the pipe work, which I can see on the map.

Thanks in advance
Reply With Quote
  #2  
Old July 11th, 2005, 09:00 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,261
Thanks: 3,814
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: Pre-defined maps in scenarios

Quote:
dita said:
Just a quick question(s).

Is it seen as acceptable to use the pre-made maps for scenarios? I wouldn`t like to use somebody elses map only for them not to like me using it

One other question, looking at one of the maps, there is a refinery. I cannot seem to find the icons used for the refinery. I can see the large container icons, but not the pipe work, which I can see on the map.

Thanks in advance
Knowing the map number would be helpful....

Don
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #3  
Old July 14th, 2005, 04:24 PM

dita dita is offline
Corporal
 
Join Date: Jun 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
dita is on a distinguished road
Default Re: Pre-defined maps in scenarios

Doh!

Map number 74, is the oil refinery. Also, I may like to modify some of the pre0designed maps for use in my own scenarios, is that ok. (map 190 for example is one I may like to use)

thanks. Next time, I`ll try and give all the info!
Reply With Quote
  #4  
Old July 14th, 2005, 05:09 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,261
Thanks: 3,814
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: Pre-defined maps in scenarios

You will find that under Stone Buildings- Multi hex but it may take quite a few clicks before it pops up. Remember, these are designed to appear randomly and sometimes that random number generator can make life very annoying when you want a specific building. It's guaranteed to appear the second you loose focus and start clicking too fast.

One of my projects for WinSPWW2 is to come up with a system that allows you to run through the building sequentially or randomly then backfit it to WinSPMBT as a patch. The good news is the special map editor in the CD version allows cut and paste which would allow you to copy that building in map 74 then paste it into your map

Using maps provided in the game for a scenario is perfectly acceptable. Make note of that when you do the scenario write up though. It serves the purpose of acknowledging the original map designer and letting others know they can use them for that purpose

Don
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #5  
Old July 14th, 2005, 05:53 PM

dita dita is offline
Corporal
 
Join Date: Jun 2005
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
dita is on a distinguished road
Default Re: Pre-defined maps in scenarios

Thanks for the reply. Looks like I just need a little patience Until that patch arrives

I`ll make sure I credit the map number if I use them.
Reply With Quote
  #6  
Old July 15th, 2005, 04:15 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Pre-defined maps in scenarios

Thanks for this patch, Don, that will be very helpful!

When you are building wide urban areas and for some reason you want a special one at one special place... I fully agree with you about the malignity of the random pick, that will pop up the right thing when you start losing track of the clicking...

Although the worst inthis case is to find at last the right building after long minutes of relentless clicking, and then notice you have put it in the wrong hex!

Just as good the CD version will help there!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.