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  #11  
Old January 19th, 2005, 11:30 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: PBEM game: Entwined Destiny

Heda, i am also interressted.
A suggestion: What about good vs evil(when the teams are allied).
In the Mom we would bei 6 player: Ulm, Man and Marigion vs. Emor, Machaka and Miclan....

Just an idea, i am interessed no matter what happens
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  #12  
Old January 19th, 2005, 11:47 AM
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Alneyan Alneyan is offline
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Default Re: PBEM game: Entwined Destiny

Shadowfury => Well, I think the demo was fully comptabible with the full game back in the days of Dominions 1, but I am not sure how it would work with Dominions 2. If you want, drop me a mail and I will send you a test game, to see if you can play in full games. The Version for this game will be the latest patch, so 2.15.

Griffin => Note that there will be several teams of two players, so you would need more than a single theme. It may be quite difficult to work out as well: a Vanheim/Caelum (Realms of Frost) team would probably be a bit too powerful against, say, Ulm/Marignon (Realms of Man). Something of the like can certainly be considered however, perhaps by offering fixed pairs of nations.
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  #13  
Old January 19th, 2005, 11:55 AM
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Default Re: PBEM game: Entwined Destiny

I am also interested.
Though I can't commit to playing "fast" games.
24-48 hours per turn is my usuall pace.
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  #14  
Old January 19th, 2005, 11:55 AM

Aku Aku is offline
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Default Re: PBEM game: Entwined Destiny

Boron and I are a team. You listed him with Alexti =(

I like the idea of picking nations of the first team picks their first nation first and their 2nd nation pick is the Last of all teams, etc.
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  #15  
Old January 19th, 2005, 12:02 PM
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Alneyan Alneyan is offline
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Default Re: PBEM game: Entwined Destiny

Thanks for pointing this out Aku, that will teach me why I should be paying more attention when doing anything at seven in the morning. The typo has been corrected.

48 hours will likely be more comfortable for coordination, especially if the two players of a team live far away from each other (time zones can be so annoying). Of course, turns will run faster than that if I do get all turn files before the deadline.
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  #16  
Old January 19th, 2005, 01:21 PM

CUnknown CUnknown is offline
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Default Re: PBEM game: Entwined Destiny

I am interested in playing.
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  #17  
Old January 19th, 2005, 01:33 PM

alexti alexti is offline
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Default Re: PBEM game: Entwined Destiny

I think that selecting the second nation in the order opposite to selecting the first one is the best choice.
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  #18  
Old January 19th, 2005, 01:49 PM
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Default Re: PBEM game: Entwined Destiny

Then the nations should be selected that way (let's call it "the first shall be Last").

The current roster is as follow (please let me know with you you want to be paired):
- Aku and Boron
- Alexti
- CUnknown
- GriffinOfBuerrig
- Izaqyos
- PashaDawg
- Shadowfury333 (if it can work out with the demo)
- The Birthday Party

As for the settings:
- Map: Both players of the same team will start next to each other, but the manual placement will not be known by the players. Theater of War offers a nice layout for six teams, but any other map should do the trick.
- Independents: The common 6 for now.
- Research: Normal, or perhaps Hard.
- Site frequency: 45
- Scores: On, off, or any compromise you can think of.
- Hall of Fame: 15
- Renaming is on
- Turnaround: likely 48 hours from the start, with a fixed deadline hour.
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  #19  
Old January 19th, 2005, 08:32 PM

CUnknown CUnknown is offline
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Default Re: PBEM game: Entwined Destiny

Yellow Cactus wants to play, we will be paired together.
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  #20  
Old January 19th, 2005, 09:21 PM

alexti alexti is offline
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Default Re: PBEM game: Entwined Destiny

Please put izaqyos and alexti as a team
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