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  #1  
Old July 11th, 2003, 03:30 PM
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Default Game Mechanics?

Does anyone have a clue as to how the non-flight/combat portions of the game will work? Like the trading/economics, RP, etc etc?

EDIT - did my new avatar work?

EDIT - Grrr... not yet... try one more time...

EDIT - There! That's got it!

[ July 11, 2003, 20:14: Message edited by: General Woundwort ]
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Old July 15th, 2003, 10:31 PM
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Default Re: Game Mechanics?

As long as it's not RTS, I don't care. I much prefer a turn-based game myself, so I don't fancy trying to play and think at the same time. I much rather have the time to contemplate my moves.
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Old July 16th, 2003, 02:59 AM
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Default Re: Game Mechanics?

{INCLUDE A PAWS FUNCTION, QUICK!}

[ July 16, 2003, 01:59: Message edited by: narf poit chez BOOM ]
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Old July 17th, 2003, 02:35 AM
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Default Re: Game Mechanics?

SF is a RPG, not a strategy game, so it can not be a RTS.

The web site does list this as a feature:
"24bit 3D real-time rendered graphics. "

Which implies that it is real time (though not in any way RTS ).
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Old July 17th, 2003, 03:37 PM
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Default Re: Game Mechanics?

Quote:
Originally posted by Imperator Fyron:
SF is a RPG, not a strategy game, so it can not be a RTS.

I disagree with that assertion. I've seen some games that purport to be a RPG that are RTS. Those games I don't like, because like I"ve stated earlier, I prefer turn-based games. But I'm glad to hear Starfury won't be a RTS game.
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Old July 19th, 2003, 07:24 PM
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Default Re: Game Mechanics?

Starfury is supposed to be a spaceflight simulator, with some RPG elements. So it's real-time, but not RTS. At least that's what I think.

Someone correct me if I'm wrong.
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Old July 19th, 2003, 09:55 PM
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Default Re: Game Mechanics?

RTS = Real Time Strategy. An RPG can NOT be a RTS game. RPGs can be real-time, but not RTS. There is a colossal difference between real-time and RTS.
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Old July 20th, 2003, 02:34 AM
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Default Re: Game Mechanics?

Quote:
Originally posted by Imperator Fyron:
RTS = Real Time Strategy. An RPG can NOT be a RTS game. RPGs can be real-time, but not RTS. There is a colossal difference between real-time and RTS.
Which is repeating exactly what Erax said.
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