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  #21  
Old April 25th, 2005, 03:44 PM
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Default Re: Null Item Mod

I have done so to figure out what numbers were the Sword/Bane/Staff; I do not believe the other numbers are needed though. Can you think of any situation where using the item number would be preferable to using the item name, except for those Three items?

If memory serves, the order of the weapons was pretty much the same as in the manual, except that item numbers seem to be ordered by class (weapons...), while the manual sorts items by research level.
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  #22  
Old April 27th, 2005, 08:16 PM

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Default Re: Null Item Mod

I think you forgot the vial of frozen tears.
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  #23  
Old April 30th, 2005, 11:17 AM
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Default Re: Null Item Mod

Cute, another hidden item. I gather it is one of those items that heroes love to give away? (So Construction 12) Thanks for the information, I hadn't heard of this item until now.
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  #24  
Old April 30th, 2005, 05:13 PM

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Default Re: Null Item Mod

Precious is also missing.
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  #25  
Old April 30th, 2005, 05:22 PM
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Default Re: Null Item Mod

Are there many such items? I have used Zen's reference file to get those artefacts, but those two you mentioned aren't in his file. Thanks for the information.
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  #26  
Old April 30th, 2005, 07:50 PM

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Default Re: Null Item Mod

I think you have everything now. I just looked at the artifacts to see if everything was there.
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  #27  
Old May 15th, 2005, 09:15 AM
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Default Re: Null Item Mod

Version 1.1 is now available, with all the level 12 artifacts, and the paths they would require.
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