.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old March 31st, 2014, 08:39 AM
Turret's Avatar

Turret Turret is offline
Corporal
 
Join Date: Feb 2014
Posts: 79
Thanks: 7
Thanked 1 Time in 1 Post
Turret is on a distinguished road
Default Re: Vision-Yet Not IR

I could agree with much of what you say, but raising vision to a proper value, say 10 or 20, may give room for more detail in what could be given good vision, and what could be given poor.

It might be simple if one has the right programs. I wouldn't know. You guys are the experts.

Reply With Quote
  #12  
Old March 31st, 2014, 08:46 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,255
Thanks: 3,809
Thanked 5,422 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: Vision-Yet Not IR

PLEASE start thinking through your "ideas"........ OK lets just say we did raise vision to a "proper" value of 10. That means that no matter what the visibility is set to that unit can see ten hexes so if the game visibility is 2....... that means it's a moonless night that "normal eyballs" can only see 100 meters....... how is 10..... that's 500 meters.... "proper" under those conditions?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.