.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 16th, 2009, 01:49 AM
hEad's Avatar

hEad hEad is offline
Sergeant
 
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
hEad is on a distinguished road
Default Need opinions on MA Nation power

As it is an era i am reasonably unfamiliar with, I am trying to get an idea of what consensus has been reached (if any) on the power nations in MA and the turkeys - essentially, who are the top 5 and who are the bottom 5?

Ashdod and Jotunheim must be up near the top and Man and Oceania at the bottom... opinions?
Reply With Quote
  #2  
Old May 16th, 2009, 03:01 AM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Need opinions on MA Nation power

I think it's the usual suspects

Ashdod, Jotunheim, Mictlan, Ermor, and Pythium at the top
Man, Oceania, Argatha, Machaka, Ulm? at the bottom

However, MA has the least variance in power between nations. Certain nations here have a lot of potential with powerful mages and very few "capital only" limitations (Shinuyama and C'tis spring to mind).
Reply With Quote
  #3  
Old May 16th, 2009, 03:51 AM
hEad's Avatar

hEad hEad is offline
Sergeant
 
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
hEad is on a distinguished road
Default Re: Need opinions on MA Nation power

Ok then,

I'm dipping my head into a bit of modding and was just tying to get an idea of who has enough and who doesn't. Obviously Ashdod does and Man and Oceania don't, so thats a start... thanks mate!
Reply With Quote
  #4  
Old May 16th, 2009, 02:33 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Need opinions on MA Nation power

Quote:
Originally Posted by Omnirizon View Post
I think it's the usual suspects

Ashdod, Jotunheim, Mictlan, Ermor, and Pythium at the top
Man, Oceania, Argatha, Machaka, Ulm? at the bottom

However, MA has the least variance in power between nations. Certain nations here have a lot of potential with powerful mages and very few "capital only" limitations (Shinuyama and C'tis spring to mind).
I wouldn't put ulm at the bottom at all. Otherwise I agree.
Reply With Quote
  #5  
Old May 16th, 2009, 06:52 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Need opinions on MA Nation power

Pythium and Ashdod are certainly very strong. I'm not inclined to think Mictlan is a particularly big hitter in MA personally. Ulm, Man and Oceania generally have poor MA reputations.
Reply With Quote
  #6  
Old May 16th, 2009, 07:06 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Need opinions on MA Nation power

Here is a small point ranking [1-10] made for Preponderance, which I don't agree totally [would value Vanheim lower, Pythium higher for example, but it was for team game with special settings too, so keep that in mind]:

Ma Pythium: 6
Ma Man: 3
Ma Ulm: 3
Ma Ermor: 7
Ma Arco: 6
Ma Marignon: 4
Ma Mictlan: 5
Ma Mackaka: 5
Ma Agartha: 2
Ma Aby: 4
Ma Caelum: 5
Ma C'tis: 4
Ma Pan: 4
Ma Van: 7
Ma Jotun: 6
Ma Bandar log: 5
Ma Shinuyama: 4
Ma Ashdod: 12+
Ma Eriu: 5
Ma T'ien Ch'i: 4
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #7  
Old May 16th, 2009, 08:34 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Need opinions on MA Nation power

I don't understand the love for Pythium.

Their infantry is solid: good morale, decent weapons, nice shield, decent training. This has not changed from Dom2 where Pythium was a real power.

What has changed is their magic power. Both of their combat mages are now old and their capital only mage is very old. This is somewhat limiting. Further, Pythium's greatest trick was communions. However communions are far more difficult to pull of in Dom3 as you have far fewer castles to recruit mages (and relief is no where near as powerful as before).

However, overall, MA is, IMO, the best balanced of the ages.
Reply With Quote
  #8  
Old May 16th, 2009, 09:22 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Need opinions on MA Nation power

Quote:
Originally Posted by Huzurdaddi View Post
I don't understand the love for Pythium.

Their infantry is solid: good morale, decent weapons, nice shield, decent training. This has not changed from Dom2 where Pythium was a real power.

What has changed is their magic power. Both of their combat mages are now old and their capital only mage is very old. This is somewhat limiting. Further, Pythium's greatest trick was communions. However communions are far more difficult to pull of in Dom3 as you have far fewer castles to recruit mages (and relief is no where near as powerful as before).

However, overall, MA is, IMO, the best balanced of the ages.
Pythium has a number of big boosts from dom2, though old age is a problem. The biggest boost is the angelic summons, which use the huge astral income Pythium had a very hard time leveraging until late game in dom2. Then there are the hydras boosts.

Some more subtle effects have also helped them out. Nerfing the magic scale and boosting gold income means they can afford to pump a theurg elder every turn, giving them a quite the comparative research edge.

Also, growth scale plus some astral healing field trips can save all but a very few mages from old age.
Reply With Quote
  #9  
Old May 17th, 2009, 01:08 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Need opinions on MA Nation power

Quote:
Originally Posted by quantum_mechani View Post
Also, growth scale plus some astral healing field trips can save all but a very few mages from old age.
Excuse me for going OT, but do I read this right, ie that Astral Healing remove old age afflictions? If so, then that is something I *relly* wish I had known before
Reply With Quote
  #10  
Old May 17th, 2009, 01:14 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Need opinions on MA Nation power

Quote:
Originally Posted by Jarkko View Post
Excuse me for going OT, but do I read this right, ie that Astral Healing remove old age afflictions? If so, then that is something I *relly* wish I had known before
Astral healing doesn't remove old age afflictions, but can restore the health of your mages back to maximum.

Hence you can use the mages until the eventual old age disease gives them feeblemind.
Reply With Quote
The Following User Says Thank You to Burnsaber For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.