.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 23rd, 2005, 11:42 PM

rocky8311 rocky8311 is offline
Private
 
Join Date: Dec 2005
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
rocky8311 is on a distinguished road
Default Klakar Trader

I don't mean to complain, but I remember the Klakar ship being both more durable and more helpful in SAIS. Instead of being a sort of Allied ship there to save your tail, the Klakar ship acts more like some kind of confused neutral party that cares nothing for your survival.

It would be nice if, when it's in the range of three enemy ships, it was programmed to attack the ship that closest (and most threatening) to your ship first.

Certainly situations that I find myself calling the Klakar in for are already out of hand, but I have yet to make it out alive with their help. In fact, they seem to die very quicky when assailed by fighters.
  #2  
Old December 24th, 2005, 12:42 AM

ZylonBane ZylonBane is offline
Private
 
Join Date: Nov 2005
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
ZylonBane is on a distinguished road
Default Re: Klakar Trader

Buh? There's no trick to using the Klakar effectively beyond the obvious-- only call them in when you're just slightly outclassed, and don't wait until things are "already out of hand" to do it.
  #3  
Old December 24th, 2005, 01:20 AM
Brainiac4's Avatar

Brainiac4 Brainiac4 is offline
Corporal
 
Join Date: Jun 2005
Location: Scenic Maplewood, MN
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
Brainiac4 is on a distinguished road
Default Re: Klakar Trader

They do die pretty fast when attacked by fighter groups, but then again, so does most anything else. They do have a Meson Lattice Shield, which is pretty darn good, so they will last for a little while.

Their AI is like that of any other ship not under your control -- they move towards and attack the nearest enemy. Since you can't predict where they will appear, this can make using them tricky. Using a fighter of your own (or a fast small ship, such as the Bloodfang with a good impulse drive) to control the enemy helps a lot.
  #4  
Old December 29th, 2005, 02:42 PM

Rokkitgrrl Rokkitgrrl is offline
Private
 
Join Date: Dec 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Rokkitgrrl is on a distinguished road
Default Re: Klakar Trader

If you feel that the Klakar ships aren't that helpful, create a mod and remove the three weapons the Klakar ship has and replace them with three wp_furies.

HAH-HAH-HAH! The Klakar ships will suddenly become rediculously helpful...
  #5  
Old December 29th, 2005, 03:18 PM

rocky8311 rocky8311 is offline
Private
 
Join Date: Dec 2005
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
rocky8311 is on a distinguished road
Default Re: Klakar Trader

Yes, I the wp_furies is indeed fun. I see you too have been diving into the .ini's!
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.