.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Approaching Infinity- Save $7.00
War Plan Pacific- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Mods
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 24th, 2008, 03:02 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 234
Thanks: 12
Thanked 29 Times in 17 Posts
Weasel is on a distinguished road
Default Optional game rules 9d 25 Mar 18

Latest rules as of 25 March 18. All previous changes included plus the newest, AFV stacking, which is now set to two.
Attached Files
File Type: zip SP rules 9d.zip (1.12 MB, 36 views)

Last edited by Weasel; March 25th, 2018 at 04:49 PM..
Reply With Quote
The Following 2 Users Say Thank You to Weasel For This Useful Post:
  #2  
Old November 25th, 2008, 01:28 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Optional game rules

Just a note re. artillery (nitpick, I know), should be:
1) not 149mm but less as a divider (Italian 15cm howitzers were in fact 149mm for example )
2) Distinction by purpose as well - 105mm field guns were considered heavy assets usually and were distributed scarcely, if ever - IIRC, for example in German "official" TOE from early war, there should be a battery of 4 105mm guns attached to sFH (15cm) Bn of divisional artillery.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #3  
Old November 25th, 2008, 03:48 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Optional game rules

Another nitpick re. mortar setup, IIRC mortars tended to have problems in forests (risk of hitting branches on the way up), so maybe restrict the forest for their placement? (arty most likely as well, for that matter...)

By the way, found a nice free utility to create and maintain OOBs, so maybe these rules can be also transformed to a graphic form - or maybe not rules as such, but "typical structures"?

Utility is called FreeMind and looks like this:
(first attempt at the rules, which drifted to the "typical constructs" sphere)


The second is how I put together German OOB found at Bayonetstrength website:
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #4  
Old November 25th, 2008, 01:17 PM
noxiousnic's Avatar

noxiousnic noxiousnic is offline
Private
 
Join Date: Jun 2008
Location: Montreal, Canuckistan
Posts: 15
Thanks: 7
Thanked 0 Times in 0 Posts
noxiousnic is on a distinguished road
Default Re: Optional game rules

Interesting usage of mind mapping Marek.
In fact, seeing as I've been using freemind and other mind maps for years, I should have thought of it first
Cheers !!
__________________
Be Kind. Everyone is fighting a hard battle
Reply With Quote
  #5  
Old November 25th, 2008, 05:59 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Optional game rules

Quote:
Originally Posted by noxiousnic View Post
Interesting usage of mind mapping Marek.
In fact, seeing as I've been using freemind and other mind maps for years, I should have thought of it first
I discovered FreeMind this autumn, it was presented to us during a seminar for PhD students at my school. The moment I saw it, I saw possible OOB application. Have now translated some OOBs from bayonetstrentgth and other WW2 OOBs, as well as OOB (for modern times) from US Arny OPFOR field manuals (100-60 series). Once I get myself to create a website, I will publish 'em, if you want to have a look, might as well post them at rapidshare or something such.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.

Last edited by Marek_Tucan; November 25th, 2008 at 06:17 PM..
Reply With Quote
  #6  
Old November 25th, 2008, 02:52 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 234
Thanks: 12
Thanked 29 Times in 17 Posts
Weasel is on a distinguished road
Default Re: Optional game rules

The "149mm" and less rule is to take into account all periods from 1930 to 1975; the 8f rules are for all versions. At first we had it at only 105 but that did away with all that lovely Russian 122mm arty which was their bread and butter gun.

The mortars in woods should be there unless I forgot to add it in. We play that they can be set on the edge of wood lines, but not in it. I will check again.

Thanks for the feed back.
Reply With Quote
  #7  
Old June 9th, 2017, 04:44 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 234
Thanks: 12
Thanked 29 Times in 17 Posts
Weasel is on a distinguished road
Default Re: Optional game rules version 9A 24 May 2017

This is the latest build of the optional game rules I use; they can always be found on The Blitz, in the sticky section, under "game rules as used by players."

Last edited by Weasel; January 20th, 2018 at 04:59 PM..
Reply With Quote
The Following 2 Users Say Thank You to Weasel For This Useful Post:
  #8  
Old August 8th, 2017, 04:22 AM

PantherCub PantherCub is offline
Corporal
 
Join Date: Nov 2015
Location: Sweden
Posts: 52
Thanks: 3
Thanked 5 Times in 5 Posts
PantherCub is on a distinguished road
Default Re: Optional game rules

These are good! Most of these should be incorporated into the game IMHO.
Reply With Quote
  #9  
Old January 15th, 2018, 04:27 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 234
Thanks: 12
Thanked 29 Times in 17 Posts
Weasel is on a distinguished road
Default Re: Optional game rules updated 15 Jan 2018

These are the latest rules, now includes pictures for clarification and also explanations as to why a rule is as it is.

Last edited by Weasel; January 20th, 2018 at 04:59 PM..
Reply With Quote
The Following 2 Users Say Thank You to Weasel For This Useful Post:
  #10  
Old January 15th, 2018, 09:30 PM

jivemi jivemi is online now
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 404
Thanks: 259
Thanked 87 Times in 70 Posts
jivemi is on a distinguished road
Default Re: Optional game rules

Couple questions:

1) Can infantry advance toward tanks or other AFVs at the risk getting shredded? This will soak up shots but not with impunity.

2) What do you mean by "support units" in Z-fire rule #2 being able to fire an unlimited amount? Does that include MGs and AFVs, just AFVs, or what? Thanks in advance.

Thanks also for clarifying the size-3-plus vehicle woods movement rule.

Last edited by jivemi; January 15th, 2018 at 09:38 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.