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  #31  
Old April 5th, 2019, 08:20 AM
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Roman Roman is offline
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by anlubue View Post
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I use the google translator.
Jesuuus Roman, Google? Then if we both write to each other it is practically as if there were two translation programs talking to themselves? I Imagine we would not write but talk to each other. The people from this forum would certainly laugh, because it would be like two Klingons with harelip, trying to speak Romulan. Has to be funny!

I will start your campaign as soon as I am done with my 60x40x10 map thing. Thank you for your care.

Saludos cordiales a Argentina, en Unión y Libertad
But you speak English. Or are you also Google?
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  #32  
Old April 5th, 2019, 11:27 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Not that good. The words just do not want to come. Exactly like the artillery support on my todays fight against the brave french. They sucked me into the role of a dutiful loser. Therefore we urgently need an independent language so nobody can laugh about us. I'm starting:

Me enemy dem are good warriors. Dem french tanks are as big as di Hindenburg. Burnin dem Matildas is hard work for German Rastafarians. Me tell em to push-push but nuttin happened. Only wit smoke I and I was able to save dem Jerrys over time.
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  #33  
Old April 5th, 2019, 01:43 PM
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by anlubue View Post
Not that good. The words just do not want to come. Exactly like the artillery support on my todays fight against the brave french. They sucked me into the role of a dutiful loser. Therefore we urgently need an independent language so nobody can laugh about us. I'm starting:

Me enemy dem are good warriors. Dem french tanks are as big as di Hindenburg. Burnin dem Matildas is hard work for German Rastafarians. Me tell em to push-push but nuttin happened. Only wit smoke I and I was able to save dem Jerrys over time.
Yes. French armor has good armor. medium-range cannons are not good. You must attack them from behind. Or in forest with infantry with anti-tank mines. It also serves the Panzerjager I or the 88mm guns
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  #34  
Old April 5th, 2019, 04:19 PM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Aye el capitan, i will sneak up from behind.

Actually it is very sad that the next time we meet, I have to depopulate there whole countryside with my newly buyed SS-KoC's. (Krauts on Crack) I then put the shoulder badges of these Frenchman's into their bowl of snails soup.
Either that or I will again be steamrolled. Next time I will try the Panzerjager too, had only infanterie and artillery. Thanks for your advice Roman.
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  #35  
Old April 7th, 2019, 10:43 PM

sigeena sigeena is offline
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Default Re: Infantry class differences, MG fire modes while delaying

For the Invasion of France in May 1940, German armour will be outclassed in a straight-up fight. The main weapons to destroy French and British armour are as follows, especially their slow and heavy ones.

1. 8.8cm FlaK is the most reliable, and long range. Problem is French terrain is likely to be wooded and hilly, with lack of good LOS. It is further complicated by its lack of mobility, so you may need to emplace it beforehand and generally draw the enemy armour towards it. There are also SP-AT types which mount the 8.8cm FlaK. These are generally reliable if the map is open terrain type.

2. 4.7cm PaK (t) is one of my preferred choices, it has limited mobility, but it can still move 1 hex if necessary. At size 0, it is harder to spot and target. If sabot is not available, it is generally able to destroy Allied armour, except for their heaviest types. The Panzerjager I is the SP form of it.

3. Infantry. Best infantry types to destroy enemy armour are the Engineers with flamethrowers. You don't even need to close assault the enemy to destroy them if you still have flamethrower available. Problem is that it needs to get up close. So your other infantry has to distract and destroy the enemy infantry that is escorting the armour. Once the enemy infantry is scattered and their armour buttoned up, they are blind and your engineers can get up close.

So in all, if the map is open, I recommend using the 8.8cm FlaK and its SP variants. If the map is mixed, I recommend 4.7cm PaK and its SP variants. If the map is close (urban), I recommend using infantry and engineers.
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  #36  
Old April 8th, 2019, 05:32 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Many thanks for making such a big effort with me. You explained that great.
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  #37  
Old April 20th, 2019, 11:37 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

I got a little better. That's why I am smiling now, as if I had been awarded a Nobel Prize.

That was badly needed, because I hate it when one of my units gets completely destroyed. From my side, they can flee from the battlefield, but if they are destroyed to the last man, that hurts. I have been constantly re-starting to prevent writing letters to the bereaved.

In the evening I review some of my decisions. I have dreamed of it already. The game captivates me. Did that happen to you too? It's a bit like RPG that I can name the leaders of each unit. Since I found out, playing became much more profound for me. I like it a lot!

And now I have no time to chat any longer. Major Breidscheidt has reported over the radio, that several companies of British soldiers were sighted in our homeland. The Fuhrer himself was angered, when he heard that each one of these guys wears a medallion with the image of the Queen Mother.

He ordered me to redesign these medallions with proper photographs of Marlene Dietrich and Eva Braun and then send these misguided ones back to their isle.

As soon as those cursed 25 pounders stop firing at me, I start with it. Keep your fingers crossed!

Last edited by anlubue; April 20th, 2019 at 12:48 PM..
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