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  #11  
Old March 22nd, 2019, 06:23 PM

anlubue anlubue is offline
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

I think I can say that for everyone: We wholeheartedly wish you both and Tim Brooks that your beloved games will keep the players so well entertained for another 20 years to come. And a lot of health!

Thanks for this wonderful upgrade.
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  #12  
Old March 22nd, 2019, 11:51 PM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

I See I'm going to have to buy the CD versions to get the features I want. Oh Well. Don you and Andy need holidays. May I suggest Mendoza, Argentina?

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  #13  
Old March 23rd, 2019, 01:25 AM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

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* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
How will this work exactly?
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  #14  
Old March 23rd, 2019, 08:13 AM
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Exclamation Re: WinSPWW2 V12 ( 2019 ) Upgrade

Quote:
Originally Posted by Felix Nephthys View Post
Quote:
Originally Posted by DRG View Post
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
How will this work exactly?
Well.. I was setting up a game to walk through the steps to explain how this would work when I discovered we have a problem with that code so the release for both games may be delayed
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  #15  
Old March 23rd, 2019, 11:52 AM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

Thanks, thanks, thanks......
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  #16  
Old March 23rd, 2019, 09:35 PM
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Exclamation Re: WinSPWW2 V12 ( 2019 ) Upgrade

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Originally Posted by Felix Nephthys View Post
Quote:
Originally Posted by DRG View Post
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
How will this work exactly?
It has been removed from the code
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  #17  
Old March 23rd, 2019, 11:18 PM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

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Originally Posted by troopie View Post
I See I'm going to have to buy the CD versions to get the features I want. Oh Well. Don you and Andy need holidays. May I suggest Mendoza, Argentina?

troopie
beautiful place!!! Are you from Mendoza troopie?
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  #18  
Old March 25th, 2019, 03:39 AM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

Quote:
Originally Posted by Mobhack View Post
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me!) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...

looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.

So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.

No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.

I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
Will this stay the same as it has been for the next update?
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  #19  
Old March 25th, 2019, 04:25 AM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

Quote:
Originally Posted by Felix Nephthys View Post
Quote:
Originally Posted by Mobhack View Post
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me!) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...

looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.

So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.

No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.

I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
Will this stay the same as it has been for the next update?
No change there
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  #20  
Old March 25th, 2019, 12:58 PM
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Default Re: WinSPWW2 V12 ( 2019 ) Upgrade

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Felix Nephthys View Post
Quote:
Originally Posted by Mobhack View Post
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me!) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...

looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.

So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.

No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.

I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
Will this stay the same as it has been for the next update?
No change there
Ok, just wanted to make sure.
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