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  #91  
Old February 5th, 2020, 12:56 PM
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Default Re: Ts4EVER scenarios

BTW I took slot 847 (and may take 848, 849 and 850) if I have enough time till the next patch.
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  #92  
Old February 5th, 2020, 03:28 PM
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Default Re: Ts4EVER scenarios

There will be a block reserved for User Campaign scenario extraction and WIP scenarios, probably in the 900s (DRG will coordinate)

The User Campaign editor works on scenarios in the old 1-999 range, since the number 1000 is a hard-baked indicator for "end of User Campaign" and that number is baked into umpty-five User Campaigns, so cemented in place. So there will need to be a block of unassigned scenarios for scratchpad use for UC design to save UC work from trampling over SP2 scenarios.

Other than that - 2K new scenario slots free, just going through the tools like scenhack to find any hard coded 1K limits and changing to 3K, etc.
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  #93  
Old February 5th, 2020, 06:17 PM
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Default Re: Ts4EVER scenarios

Right now my plan is to mark the last page that leads up to 999 as Reserved for Campaign Creation.....so 975-998 with 999 staying the Autosaved scenario slot
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  #94  
Old February 28th, 2020, 10:52 AM
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Default Re: Ts4EVER scenarios

Just an FYI, so far I have filled scenario slots 775-807 and 832-852.
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  #95  
Old April 14th, 2020, 02:06 PM

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Default Re: Ts4EVER scenarios

As mentioned in the other thread earlier, I am working on a new campaign. It will be an infantry-focused Russian campaign, set in one of the harshest environments of the war...
Maps will of course be made with the venhola tool to ensure accuracy. Unit strengths and equipment will be as close to the reality of the situation as possible and it will feature some unusual units, including some not normally included in the game, like OSNAZ special forces.

Some teasers for the maps:



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