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  #21  
Old April 12th, 2020, 12:45 PM

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Default Re: 3rd Guards Mech Corps Campaign feedback

Errr... look at the top of my screenshot.
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  #22  
Old April 12th, 2020, 12:47 PM

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Default Re: 3rd Guards Mech Corps Campaign feedback

Ah sorry, didn`t read the last message and I can't edit my message. That was my question / suspicion actually, that it is some AI function. But I had never seen it happen. I wonder what triggers it?
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  #23  
Old April 12th, 2020, 01:12 PM
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Default Re: 3rd Guards Mech Corps Campaign feedback

Was it in the regular turn, not the artillery phase at the start of the AI player's turn though?

If it was in the regular course of play, it was direct area fire (Z fire) and not indirect.

If it was in the artillery fire phase - something needs debugging (if it can be persuaded to do it regularly, one cannot really debug 1 in a 10000 events that easily!). Or something might be wrong with the tank data, unit class wrong, etc.

So was it arty fired in that phase of the AI turn, or an impromptu Z-fire in the normal turn?. It would be handy to know precisely which.
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  #24  
Old April 12th, 2020, 01:16 PM
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Default Re: 3rd Guards Mech Corps Campaign feedback

Just fired up a savegame and fired a Z shot - confirmed that it showed KV-2 firing bombardment, ie the message shown on the screen shot.

So long as that happened in the regular to and fro of the turn, it was a rare as hen's teeth occurence of the AI deciding to use it's "Z-key".
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  #25  
Old April 12th, 2020, 01:18 PM

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Default Re: 3rd Guards Mech Corps Campaign feedback

It starts at the beginning of the ai turn, seems to be one round of firing by the tank. Then the 10.5cm battery fires (with message "spotter has no los"). Then the rest of the German units fire directly at my units.
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  #26  
Old April 12th, 2020, 01:24 PM
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Default Re: 3rd Guards Mech Corps Campaign feedback

I think I will have a look at the code later - it may be that the Z fire request for the AI is "queued" and then serviced in the arty phase.

And that may be why I have never seen that AI behaviour before - my attention is usually on the impacts on my forces, not the messgaes about who is firing what.
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  #27  
Old April 12th, 2020, 02:06 PM
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Default Re: 3rd Guards Mech Corps Campaign feedback

Tobias...... had you expanded your code with any arty?

Andy... I sent you a test game.....if you expand the core and buy Hvy Mortars even the German 50mmAT guns will fire indirectly



If the core is NOT expanded I have not seen any messages like that
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
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  #28  
Old April 12th, 2020, 02:11 PM

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Default Re: 3rd Guards Mech Corps Campaign feedback

No, didn't expand the core.
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  #29  
Old April 12th, 2020, 02:16 PM
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Default Re: 3rd Guards Mech Corps Campaign feedback

Won’t be back till Tuesday, but I may have something to report, I sent a message to Don.
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  #30  
Old April 12th, 2020, 03:50 PM
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Default Re: 3rd Guards Mech Corps Campaign feedback

Andy and I are investigating.......it's not like we have anything else to do.......

RE expanding the core.. neither Andy nor I have seen the German tanks firing indirect without arty being added into the core ( Specifically Hvy Mortars) but testing is just beginning and it can become involved

If I run it with no expansion the German tanks do not fire indirect...if I add the Hvy Mortars to the end of the Russian core......they do, every time and that's 6 tries at it. We suspect there may be underlying corruption to the DAT file. The fact that some of the German dug in positions are shown at the start is a hint of that
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