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  #11  
Old January 25th, 2009, 03:25 PM
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Default Re: Hot Keys - Quick Reference Sheet

OK, I updated the quick reference sheet.

I made one for 'letter' and one for A4 paper size, so they'll print on one page. I uploaded them to the original post.

cheers,
Cross
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  #12  
Old January 27th, 2009, 03:57 PM
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Default Re: Hot Keys - Quick Reference Sheet

Found another one:

1 PBEM Security Information (Loads & Quits should be equal. Fails can indicate technical problems or cheating)

I'll update the spread sheet and upload it when I get a chance.
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  #13  
Old January 30th, 2009, 04:26 PM
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Default Re: Hot Keys - Quick Reference Sheet

Here's another:

Z then R Blast Circles on/off (Can also use B then R. Shows max blast radius only. Known units damaged circled in yellow)

This is useful once in a while to get a better idea of the effectiveness of artillery and MGs.

I'll update the Quick Reference Sheet later.

cheers,
Cross
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  #14  
Old February 16th, 2010, 08:36 AM
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Default Re: Hot Keys - Quick Reference Sheet

I love the new hex grid on/off Hot Key. I prefer to play with hex grid off - as I can read the map better, especially the contour lines - and I quickly got used to moving units around without the hex grid. But I need to briefly turn it on once in while to help me count hexes to a suspected hidden ATk gun or MG; so the Hot Key works great, thanks guys.

In a similar way, I prefer to play with the ID Flags off. But it would be nice to just hit a button to briefly turn them on to double check units, that I've not missed someone; without having to go into preferences, turn ID flags on, back to the game, then back to Preferences again to turn ID flags off.

On a related topic for those interested, there's a cool ID flag mod, that makes the ID flags smaller and puts them over the top of units (which makes sense to me). Found here:

http://spwaw.com/phpBB2/viewtopic.php?t=9463

NB. Although the above site is mainly for SPWaW, there is a small SPWW2 area, and the flag mod is for SPWW2.


cheers,
Cross
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  #15  
Old May 26th, 2010, 10:12 PM

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Default Re: Hot Keys - Quick Reference Sheet

Good Job Cross this makes it easier for everybody saves us all time so we can get back to the SP war....
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  #16  
Old August 20th, 2012, 05:50 PM
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Default Re: Hot Keys - Quick Reference Sheet

Strangely the sequence for half the maximum range is not "Y,H", but "Y,X".
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  #17  
Old August 22nd, 2012, 06:58 PM
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Default Re: Hot Keys - Quick Reference Sheet

Thanx Cross,for all your hard work

Is there not a Shift>@ function to bail crews?

Also the period (.)turning on and off hex grid still needs to be changed
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  #18  
Old August 22nd, 2012, 07:42 PM
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Default Re: Hot Keys - Quick Reference Sheet

Quote:
Originally Posted by gila View Post
Thanx Cross,for all your hard work

Is there not a Shift>@ function to bail crews?

Also the period (.)turning on and off hex grid still needs to be changed
Edit} that would be shift+@ to bail crews
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  #19  
Old August 23rd, 2012, 09:10 AM
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Default Re: Hot Keys - Quick Reference Sheet

British keyboard layout differs from the US.
This should be useful reading:
http://en.wikipedia.org/wiki/Keyboard_layout
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  #20  
Old August 23rd, 2012, 03:18 PM
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Default Re: Hot Keys - Quick Reference Sheet

The keyboard mapping makes no diffrence Its still the @ key, Gila is refering to shift + whatever function that key does normally on his key board
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