.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze - Save $7.00
Raging Tiger - Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 27th, 2016, 06:25 AM

Kiwikkiwik Kiwikkiwik is offline
Corporal
 
Join Date: Mar 2016
Posts: 52
Thanks: 3
Thanked 10 Times in 9 Posts
Kiwikkiwik is on a distinguished road
Default Bug? AAA fire from emplacements

I notice that the Japanese 25mm AA guns, units 031 and 167 shoot at planes when they are a long way away.
The same guns when emplaced, units 480 and 481 only fire at planes when they are really close.
The different engagement ranges might be about 30 and 5 hexes.
In the Italian OOB
Emplaced units 295, 390, 391, 392, 393, 570, 571, 572, 573, 575, 576, 577, 578, 580
I've checked some of these, they dont seem to fire their AA MGs or their 20mm AA at all.
Maybe one AA MG fired once.
Italian emplaced 37mm AA fires at about 700m Range but not a lot.
Reply With Quote
  #2  
Old November 27th, 2016, 11:34 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 8,594
Thanks: 1,252
Thanked 1,930 Times in 1,008 Posts
DRG is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Quote:
Originally Posted by Kiwikkiwik View Post
I notice that the Japanese 25mm AA guns, units 031 and 167 shoot at planes when they are a long way away.The same guns when emplaced, units 480 and 481 only fire at planes when they are really close.

The un-emplaced guns are class AA and the emplaced guns are classed as bunkers and bunkers are coded to hold fire until units are close
Reply With Quote
  #3  
Old November 27th, 2016, 11:12 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Bug? AAA fire from emplacements

AA assets IMHO are waste of points,unless they be mobile for anti-infrantry.
You might as well spit and hope you get a damage result,same as spending loads on A/C units they seem never deliver anything good,and sometimes it's bad on you
Reply With Quote
  #4  
Old November 28th, 2016, 01:14 AM
Mobhack's Avatar

Mobhack Mobhack is offline
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,901
Thanks: 13
Thanked 983 Times in 691 Posts
Mobhack is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Hmm, the half dozen AAA I usually buy in the core must be a real waste then...

Actually AA does do for planes, mobile units tend to be better, but if I buy ground mounted Flak then I usually buy light trucks or halftracks to shift them about the map with.

The key to AA is having them close to what the planes are attacking - within 10 hexes or so seems best. So they do have to keep up with the advance, which is SP Flak's advantage. But then the OPFOR may see them and shoot them up, which is annoying

All I really ask of my AAA is that they at least take a damage point off any passing plane - then it won't be coming back to annoy me.

If you play as Germany of course, then the sheer numbers of Allied and Soviet air in the end war is a pain. But that was historical, so the end war German army should probably look to converting some core units that say used to be AT assets into SP-AAA.

cheers
Andy
Reply With Quote
  #5  
Old November 29th, 2016, 01:14 AM
Imp's Avatar

Imp Imp is offline
Lieutenant General
 
Join Date: Jul 2008
Location: Uk
Posts: 2,707
Thanks: 59
Thanked 284 Times in 244 Posts
Imp is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Never had an issue with emplaced AAA guns not firing though dont use very frequently.
I would not want a bunker to open up against air giving away its position unless it was virtually on top of it.

I find dedicated AAA a necessity in WWll as planes can easily make 8-12 passes if you dont wing them, thats way to much info to give away.
As Mobhack mobile even if by truck, guess flight path & have them stationary near it when the attack occurs, rather get good shots after the attack than try & intercept before it occurs. If lucky enough to have standard halftracks armed trucks they can try putting the attacker off & hoping for a lucky hit.
As late war Germans if I have one expensive bit of kit with a big gun & superior range finder fire control etc all my AAA will start round it. Its going to be one of the first units to fire as it can pick off at range. That means its going to be a plane magnet & they are most likely the only thing thats a danger to it, sometimes its hard to resist the odd German toy.
__________________
John
Reply With Quote
  #6  
Old November 30th, 2016, 03:23 AM

Kiwikkiwik Kiwikkiwik is offline
Corporal
 
Join Date: Mar 2016
Posts: 52
Thanks: 3
Thanked 10 Times in 9 Posts
Kiwikkiwik is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Ive been looking at classes and things in Mobhack, and thank you for this very handy application.
Ive been running spotter planes over AAA gun emplacements for different nations on flat maps keeping visability at 80
The USMC AAA gun emplacements unit 129 fires at a range of over a kiometer.
The Italian AAA gun emplacements units 578 and 573 fires only when the spotter is within about 300m.
I noticed the USMC unit is a fortification class and the Italian AA is in Bunker class. So I put Italians in Fortification but that didnt seem to make a difference.
So maybe someone who knows what they are doing can make the Japanese and Italian AAA emplacements the same as the Marines emplacement so they can shoot at planes like all the other AAA?
Reply With Quote
  #7  
Old November 30th, 2016, 07:28 AM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
First Lieutenant
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 703
Thanks: 137
Thanked 225 Times in 181 Posts
scorpio_rocks is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Quote:
Originally Posted by Kiwikkiwik View Post
Ive been looking at classes and things in Mobhack, and thank you for this very handy application.
Ive been running spotter planes over AAA gun emplacements for different nations on flat maps keeping visability at 80
The USMC AAA gun emplacements unit 129 fires at a range of over a kiometer.
The Italian AAA gun emplacements units 578 and 573 fires only when the spotter is within about 300m.
I noticed the USMC unit is a fortification class and the Italian AA is in Bunker class. So I put Italians in Fortification but that didnt seem to make a difference.
So maybe someone who knows what they are doing can make the Japanese and Italian AAA emplacements the same as the Marines emplacement so they can shoot at planes like all the other AAA?
I hope you set the morale, experience, art command, fire control, range finder, weapon range, etc and (possibly) those of the aircraft to the same, and used same size aircraft before running "tests" as ALL these will affect sighting/firing ranges.

There is a HUGE difference in how the game handles bunkers (they specifically won't fire unless stuff is close) and other stuff. Remember, too, they won't fire if they have no chance to hit/hurt the target.

Buy proper dedicated AA and dig it in (almost always better than bunkers/fortifications, IMO - in fact that's probably true of inf and AT guns too!).
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
Updated 2017 SPMBT Roundel Objectives Mod
Updated SPMBT Small ID Flags Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #8  
Old November 30th, 2016, 11:32 AM
Mobhack's Avatar

Mobhack Mobhack is offline
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,901
Thanks: 13
Thanked 983 Times in 691 Posts
Mobhack is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Fortifications have their use in early WW2. And on up til when ATGM and 100+mm tank guns are common in MBT - then they are one-shot wonders. Which is why modern armies dont really go in for such any more, unless using HESCO against small arms and mortar threats from insurgents.

The bunker classes aren't primary AA classes. A few OOB designers though plonked FLAK in them for their own purposes, probably primarily anti-tank use?. You would have to ask the original designers as to why!. Bunkers basically fire AA in self defence only - and unlike AAA classes, cannot have EW values so any SAM in them are particularly pointless.

As Scorpio said, an ordinary AA gun, or even SPAA vehicle, which will be dug into an emplacement for free in the defence, is what you want if AAA is your goal.
Reply With Quote
  #9  
Old December 7th, 2016, 04:05 AM

Kiwikkiwik Kiwikkiwik is offline
Corporal
 
Join Date: Mar 2016
Posts: 52
Thanks: 3
Thanked 10 Times in 9 Posts
Kiwikkiwik is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Well the USMC 1.1 AA gun emplacement will fire at a spotter plane so I dont think that is in self defence? Someone seems to have made this bunker Unit a primary AA class
I don't think any of the AA we are talking about have EW values or SAMs?
You might like to replace emplacements with dug in guns but a dug in AA gun (or even dug in on the back of a truck) has turret armour values of 0 while an emplaced AA gun has turret values of 1.
So the dug in gun can be destroyed by any weapon on the battlefield while the emplaced gun is immune to all weapons with a HE Kill value of 1, most weapons on the battlefield.
So when shooting at aircraft, the emplacement is much more likely to survive straffing than the dug in AA gun or AA truck.
To be fair the Marine AA emplacement should be broken or the Japanese and Italian AA emplacements fixed.
If the Axis bunkers were fixed to be the same as the marine 1.1 emplacement then this type of AA bunker would clearly be very valuable to Italians and Japanese when the allies have Air superiority. Much better than a dug in AA piece because of the turret armour of 1
Reply With Quote
  #10  
Old December 7th, 2016, 05:00 AM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
First Lieutenant
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 703
Thanks: 137
Thanked 225 Times in 181 Posts
scorpio_rocks is on a distinguished road
Default Re: Bug? AAA fire from emplacements

Quote:
Originally Posted by Kiwikkiwik View Post
Well the USMC 1.1 AA gun emplacement will fire at a spotter plane so I dont think that is in self defence? Someone seems to have made this bunker Unit a primary AA class
I don't think any of the AA we are talking about have EW values or SAMs?
You might like to replace emplacements with dug in guns but a dug in AA gun (or even dug in on the back of a truck) has turret armour values of 0 while an emplaced AA gun has turret values of 1.
So the dug in gun can be destroyed by any weapon on the battlefield while the emplaced gun is immune to all weapons with a HE Kill value of 1, most weapons on the battlefield.
So when shooting at aircraft, the emplacement is much more likely to survive straffing than the dug in AA gun or AA truck.
To be fair the Marine AA emplacement should be broken or the Japanese and Italian AA emplacements fixed.
If the Axis bunkers were fixed to be the same as the marine 1.1 emplacement then this type of AA bunker would clearly be very valuable to Italians and Japanese when the allies have Air superiority. Much better than a dug in AA piece because of the turret armour of 1
You have made a lot of, what I understand to be, erroneous statements/assumptions in the above post... (some already answered by the good folks whom replied to you earlier).

You need to look again at armour values, what they actually mean, the effect of open topped vehicles, how stuff is affected by HE and what the kill value means...

Did you run your tests again with all the variables identical? what were the results? You have to compare "apples" with "apples". I don't think things are necessarily "broken" because an "apple" doesn't act like an "orange".

In my experience dug-in stuff (especially softskins and infantry) is much less fragile than a bunker.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
Updated 2017 SPMBT Roundel Objectives Mod
Updated SPMBT Small ID Flags Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.