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  #31  
Old July 28th, 2008, 07:26 PM
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Default Re: A fourth age

Ancient Age maybe. more ancient than the early age.
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  #32  
Old July 28th, 2008, 08:26 PM
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Default Re: A fourth age

Quote:
Endoperez said:
As long as you're only discussing things, everything's going to be fine. Actually starting the project will probably cause lots of trouble.
Mmmmm.

Your pee is the perfect accent for these cornflakes.
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  #33  
Old July 28th, 2008, 10:05 PM

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Default Re: A fourth age

I won't hold my breath for it, but good luck and I hope you get it done.
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  #34  
Old July 28th, 2008, 10:17 PM
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Default Re: A fourth age

Jim, you can put me down for graphics, and general advice. I can also do descriptions and come up with some ideas for nations, etc.
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  #35  
Old July 28th, 2008, 10:28 PM
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Default Re: A fourth age

Okay! Let's see if we act serious, if someone with even more experience comes along to at least provide over-arching guidance.


Dominions 3000 Design Team:

JimMorrison Team Lead and Comic Relief
HoneyBadger Graphic Design and Creative Concepts
Darkwind Enthusiastic Inspiration and Assistant to the Comic Relief


Ohhh, we're shaping up right and proper already! We might become scary if someone with real modding experience shows up.
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  #36  
Old July 28th, 2008, 10:37 PM
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Default Re: A fourth age

Ok, first of all, are we going to continue the whole Dominions style of basing our nations on real world culture? In that case, we would want to use real science fiction, instead of mythology. That could be a lot of fun for me, to research and come up with ideas for.
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  #37  
Old July 28th, 2008, 11:30 PM
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Default Re: A fourth age

Actually, I figured we could have some great fun brainstorming ideas. They don't necessarily have to be stock sci-fi ideas, although a few (many of them?) likely will be. I'm also wondering what we'd call the gems, and how we'd deal with the globals. If I remember correctly, the globals are uneditable. I might be thinking too far ahead though.

Also, I'm thinking we should move this discussion to a thread. PMs might work, but then we wouldn't be able to get any input from everyone else, would we?
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  #38  
Old July 29th, 2008, 12:46 AM
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Default Re: A fourth age

Well the only problem we run into there, is the whole "copyright" issue that was recently brought up on these forums. Most of our Sci-Fi lore is actively under copyright, as opposed to the ancient mythologies which anyone can copy as closely as they like.

Be that as it may, I think that certain amount of deviation could be done to base races on many pop culture creations to avoid any claims of direct derivation.


And you're right DW, we need to keep this discussion public, to drum up interest, and hopefully bring more people onto the team so that this can all come together.

As far as the gems go, I'm not sure the names are in an accessible place for modding, so that is one place that imagination would be required - especially considering if someone uses "Blood" magic, they will have girls in robes flying around their spaceships. >.> Well no I'm sure we can change that, but still.
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  #39  
Old July 29th, 2008, 02:31 AM
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Default Re: A fourth age

We don't have to worry about copyright laws, because it'll be a mod. You can mod whatever you'd like. We could call it "Star Wars: The Trekkening" and it wouldn't matter.
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