.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 29th, 2008, 06:49 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Heroes (wishful idea)

And don't stand next to 'Maleval the Magnificent Meteor Magnet'...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #12  
Old July 29th, 2008, 07:21 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Heroes (wishful idea)

When I tried it, #onebattlespell "Magma Eruption" failed to give my units the ability to cast Magma Eruption. Foodstamp said he was using custom spells with researchlevel 0 and no school assigned; I don't think you can do this with normal spells without modding them first.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #13  
Old July 30th, 2008, 11:22 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Heroes (wishful idea)

Did the units cast Magma Eruption at themselves or at the enemy? It'd be pretty simple to

#newspell
#copyspell "Magma Eruption#
#end

#selectspell [original magma eruption]
#school -1
#researchlevel 0
#end

if the trick worked for offensive spells.
Reply With Quote
  #14  
Old July 30th, 2008, 11:51 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Heroes (wishful idea)

I've tried wind guide as number 1 battle spell and it didn't cast. Of course there are multiple issues, first being the gem requirements and the second being the research issue.

I didn't bother trying to figure it out and just deleted the command line.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #15  
Old July 30th, 2008, 02:44 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Heroes (wishful idea)

Endoperez,

Yes, I expect that probably would have worked, but I was testing it out for a newbie who wanted to mod his pretender up to 100 paths (on the theory that what he was really after was interesting spells for his pretender) and I didn't want to get into spell modding. Also, at the time I didn't know exactly how Foodstamp had done his mods.

Anyway, if anyone does that and has it work (so you can cast Magma Eruption or Thunderstrike, etc., from turn 1) post back here. I probably won't try it soon but maybe I will.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.