.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 2nd, 2013, 02:37 PM

Pfor Pfor is offline
Private
 
Join Date: Sep 2012
Posts: 31
Thanks: 7
Thanked 7 Times in 7 Posts
Pfor is on a distinguished road
Default On-Map mortars firing CM

When an on-map mortar or howitzer squad carries a secondary close defence weapon with a value in the AP Pen field (eg '222') plus AP ammo for it - the FO can plot cluster munitions in the bombardment screen and fire them!

To illustrate this event, I added a bazooka to OOB12, Unit 082, Slot4; the saved test game is attached. Just run it and watch the fireworks! Although such units may not be in default OOBs, they could be common in custom builds.

Thanks
Attached Files
File Type: zip SpSv010.zip (37.6 KB, 55 views)
Reply With Quote
  #2  
Old February 2nd, 2013, 02:57 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: On-Map mortars firing CM

And that is why artillery units should only have AP ammo issued if you are equipping them with cluster munitions.

On-map arty units have HEAT issued for the slot 1 weapon if they have a secondary anti-tank function. APCR also works for that purpose (see the 25 pounder as heavy ATG in WW2 UK OOBs). Otherwise, Arty units should only ever have HE ammo issued for self defence weaponry held in slots 2-4.

Nothing new, and already a known factor in OOB design since the issue of SP2 back in 1996.

Though if it's not already noted in the Mobhack help file somewhere, it should be so that it does not get "rediscovered" every 3 years or so.

cheers
Andy
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
  #3  
Old February 3rd, 2013, 04:48 PM

Pfor Pfor is offline
Private
 
Join Date: Sep 2012
Posts: 31
Thanks: 7
Thanked 7 Times in 7 Posts
Pfor is on a distinguished road
Default Re: On-Map mortars firing CM

Duly noted .. I can appreciate that with old code it's not quite as simple as jamming in an "AND value(APPen) NOT EQUAL '222' " condition here and there as a partial fix.

Nevertheless, my mortarmen can rest assured that they will continue to be provided the best close defence AT weapons that money can buy, confident in the knowledge that no-one will ever order them to fire that dusty old box of defective ammo that's been sitting in the back of the truck forever! That's my story and I'm sticking to it!

Love the game, by the way. Keep up the good work!
Reply With Quote
The Following User Says Thank You to Pfor For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.