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  #1  
Old October 29th, 2008, 11:16 PM
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Default Tunes of Running Away

I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.

The descriptions in the game say stuff like "This sinister tune frightens nearby enemies," for Tune of Fear.

But half the times my Dryads cast it, they bolt from the battlefield in terror. It looks like they are on squares hit by the spell effect.

So does "frightens nearby enemies" just mean that if enemies are near, they'll get frightened, but so will anything else? Or have I just somehow recruited a bunch of pansy Dryads who cannot stomach a little bit of battle.
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  #2  
Old October 29th, 2008, 11:49 PM

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Default Re: Tunes of Running Away

Maybe they are just really bad musicians?

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  #3  
Old October 30th, 2008, 12:56 AM

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Default Re: Tunes of Running Away

I think I can hear Cacofonix playing
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  #4  
Old October 30th, 2008, 03:54 AM
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Default Re: Tunes of Running Away

Possibly bug? Can't believe it's WAD if it goes this way
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Old October 30th, 2008, 12:14 PM
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Default Re: Tunes of Running Away

I remember testing this spell with EA Pan and it worked similar to the spell "Panic". Some of the enemies got their morale lowered but never did my units. I think you just got some unlucky rolls by morale check of your Dryads.

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Old October 30th, 2008, 06:17 PM

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Default Re: Tunes of Running Away

Quote:
Originally Posted by Falkor View Post
I remember testing this spell with EA Pan and it worked similar to the spell "Panic". Some of the enemies got their morale lowered but never did my units. I think you just got some unlucky rolls by morale check of your Dryads.

_
So Panic doesn't affect your own units? ROFL, I ought to put it back in the game
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Old October 31st, 2008, 08:10 AM
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Default Re: Tunes of Running Away

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Originally Posted by Epaminondas View Post
So Panic doesn't affect your own units? ROFL, I ought to put it back in the game
No, it doesn't. It's useful spell in early expansion. You go early for Thaumaturgy 2 for site searching spells so it's not a waste. Even one mage can make a difference against strong indies.
_
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Old October 31st, 2008, 09:23 AM
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Default Re: Tunes of Running Away

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Originally Posted by Epaminondas View Post
So Panic doesn't affect your own units? ROFL, I ought to put it back in the game
Panic doesn't, but Terror does. That's such a tiny detail that it's often overlooked.
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  #9  
Old October 30th, 2008, 01:25 PM
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Default Re: Tunes of Running Away

Quote:
Originally Posted by vfb View Post
I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.
If that's the case, maybe scripting eagle eyes should reduce friendly fire ?
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  #10  
Old October 30th, 2008, 02:01 PM

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Default Re: Tunes of Running Away

Unlikely, they're zero range. Area effect, random squares around the caster.
Very hard to use offensively.
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