.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #5001  
Old April 6th, 2008, 01:10 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Why would the existence of shipsets affect your decision to work on a mod?

In any case, it would be a good idea to plan out the basic schemes you want to use.

- Shields:
None, of course.

- Armor:
Certainly not stocklike solid 360 armor. Directional? Leaky?

- Propulsion:
QNP, probably.
The heavy work would be in using the scripts to set up hyperspace... IE: find an unnecessary system, disconnect it from the galaxy and fill it with red storms. Then have the jump drive components teleport your ships to/from the hyperspace system.

- Shipsizes:
Perhaps a GritEcon style, where build cost = Size ^ 2, but maintenance is low.
IE: you can build little Olympus corvettes by the dozen, and fighters in hordes, but a giant Victory takes multiple years to finish.

- Weapons:
Can probably steal a lot from CB/GGmod.
Might be interesting to have the weapons not use up hull space, but instead have price be the limiting factor. Each hull would still be limited in hitpoints, so putting all your eggs in one basket won't make the basket any tougher.
It would also let you add a wide variety of guns to each ship.
Reply With Quote
  #5002  
Old April 6th, 2008, 01:51 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Babylon 5 Mod

Well Babylon 5 without proper ships is kinda...weird. It would be missing something.

Anyways, yes, i have been thinking about a concept. I assume the mod will be heavily influenced by the original SEIV one. This means most pictures for the weapons (even at this point, excellent doga work) will be used, same will LIKELY be for reactors and armor (pictures that is).

The armor system will very likely be something where armor plating will soak up a considerable amount of damage depending upon the tech level. In addition, higher level armor will likely be able to negate certain damage (think leaky/emmisive if im not mistaken).

Due to the pure amount of weaponry (SEIV mod) i would like to realize something where players can research small and big guns and small guns would be far less effective against higher level armor (i.e. armor absorbs 15 damage (fixed value) and consumes 80 % of what is left, small weapons will do 25 damage, big guns will do 100 damage).
Im basicly thinking about "weak" pulse weapons and "strong" beam weapons.

Engines is a difficult thing. QNP is pretty obvious. I will definitly not consider adding scrips and/or hyperspace. While it my lack flavour, you will still use existing wormholes and there will be certainly be no wormhole generator on every capital ship. NO
Doing what you suggest may be possible (i dont know) but way way way too much work.


Shipsizes, i dont know. Mainenance is the key of course. I still like the "stock" system though, researching bigger hulls and fixing them via weapon/armor mounts sounds reasonable. Maybe im too attached to SE IV ?



I as well plan to play a bit with facilities. Instead of having each facility be sized 1 kT, i might do something where research facilites (aka) will be sized 2-3 kT or even 1.5 kT to make planet development a bit less of a no-brainer.
Reply With Quote
  #5003  
Old April 6th, 2008, 02:19 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Perhaps this should be moved to a new thread specific to an SE5 version of the mod, leaving this thread for the old SE4 mod?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5004  
Old April 6th, 2008, 02:35 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Babylon 5 Mod

Perhaps you are right. Will you move it or should i create a new thread ? If so, where ? Here or at the official SEV boards ?
Reply With Quote
  #5005  
Old April 7th, 2008, 03:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Here would be great.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.