.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old July 13th, 2007, 05:50 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

Yeah, but you can kill more than one skeleton with a banish.
Reply With Quote
  #52  
Old July 13th, 2007, 06:00 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

Which might include his own skeletons. All I'm saying is, if you're always summoning skeletons and he's only summoning skeletons half the time, and his banishes hurt his troops as well as yours, it's not improbable that your skeletons will eventually overwhelm his and kill him. Maybe not every time, but at least 50% of the time.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #53  
Old July 13th, 2007, 08:14 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

I think Lazy_Perfectionist was reporting on what he experienced. If a priest unexpectedly shows up in the province, kills your skellies, steals your talisman, and somehow kills your Mujina too, then the best option is probably to invade the province with a regular army to kill him and get it back.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #54  
Old July 14th, 2007, 01:29 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

The problem is that a Mujina scripted to 'Cast spells' has little chance to take out a priest, since she'll cast forever, while the priest has less encumberance.

So perhaps if I only scripted Animate Skeleton 5 times, before giving an attack order, I'd avoid that worst case scenario.

It's also a problem not with independents but also Agartha, and other nations where everybody's a mage-priest.

So, its probably best to limit the number of times I animate skellies.

Now entering baseless speculation mode...

An ice sword or pair of 'Main Gauche of Parrying' might do wonders for that fear aura, giving it more chances to work against mundane bodyguards. Or, a 'staff'-like weaon would offer up a decent defense- more than an ice sword.

She actually has decent precision, and by decent I mean completely average. But assassinations tend to take place at short ranges, a Black Bow of Botulf could be rather nice and I might send 'em against a powerful mage even if I didn't expect to win. Though I'm not sure exactly what feeblemind does.

And while its entirely stupid, I want to put Stymphalian wings on a Mujina for a trampling, flying assassin. Unfortunately, size 2 means you'd be the terror of the Hoburgs, and not much else. Still, that is an amusing picture. Filthy hobbits - i mean hoburgs.

Skullface may be worth pursuing if some bodyguards get in the way of animate skeletons workng, though its overkill at 20 death gems.

I see a couple other artifacts of interest. Boots of Stone, and the Barkskin Amulet. Then there's the medallion of vengeance (great for a one-two punch if you can figure out the combat order, and your oppononent has just enough bodyguards), the bottle of living water, and Holger the Head.

The successes with the skull talisman have set me off on a brainstorming spree. I'll have to try these out and let you know whether any are actually any good, especially considering the cost... but a Bakemono Sorcerer should come along able to forge a Dwarven Hammer eventually, at least by the time I can consider some of the items I mentioned.
Reply With Quote
  #55  
Old July 14th, 2007, 02:43 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

Feeblemind is evil. You lose all magic paths and take -5 to MR. It's as good as a kill on most mages, plus they still cost maintenance until the owner can kill it off because there's no "disband" command. (Although most of the time the lack of a disband is a distinct ).

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #56  
Old July 14th, 2007, 09:45 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

We at Illwinter are thouroughly socialist and believe in health insurances . If your old granpa becomes old, crippled and addled in his brains he should still get enough public funding to be able to live as comfortably as when he was actively researching for the good of the nation. Imagine how few mages you would get to work for you if your neighbouring nation had a better pension system than you. After all most mages are old to begin with. Brain drain
__________________
www.illwinter.com
Reply With Quote
The Following User Says Thank You to Kristoffer O For This Useful Post:
  #57  
Old July 15th, 2007, 01:50 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

Well, Grandpa can still die gloriously on the front lines as soon as he hobbles over there.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #58  
Old July 21st, 2007, 01:39 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Expansion

Here's an expansion strategy I've had some success with on neutral scales. I haven't finetuned it, but its a lot better than my earlier Bakemono dying by the hundreds strategy.

I recruit two O-Bakemono and two Dai Bakemonos (sword only) each turn. At first, remaining gold and resources efforts go to unarmored Bakemono-sho/Archers, with a priority on melee. And an Uba, or Mujina, of course. Later, I may throw in a little armor, or recruit more archers.

The O-Bakemono and Dai Bakemono get mixed in with the melee chaff into one mixed squad. These two units are last to die, and have a nice upward effect on morale. So I end up routing from a lot, lot less battles. They'll also provide some nice killing punch.

Depending on how it goes, I start forming a second squad when I have 10 each of O-Bakemono and Dai Bakemono. I had some success splitting that in half to 5/5 but that depends on your indies.
Reply With Quote
  #59  
Old October 24th, 2008, 07:44 AM
Herode's Avatar

Herode Herode is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
Herode is on a distinguished road
Default Re: Beginner\'s Guide to Shinuyama MA

Quote:
Originally Posted by dirtywick View Post
Bakemono Shaman ?1 H1 (FWED 100%)- [...]Their main strength is that they can all cast Rust Mist regardless of their paths,
Really ? I can't find any Rust Mist entry in my scripting tables for the shamans
Reply With Quote
  #60  
Old October 24th, 2008, 01:19 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Beginner's Guide to Shinuyama MA

I think thats a typo, they'd need more than 1 path to cast it.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.