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  #41  
Old September 24th, 2003, 11:06 PM
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Default Re: Some observations

Yeah, especially if you turn up the max speed to something very high - it would be challenging to come to a stop near enough to a planet to "shuttle over".

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  #42  
Old September 24th, 2003, 11:08 PM

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Default Re: Some observations

Sorry to burst that bubble there Puke, but you can be tearing alone at any velocity you like and still shuttle over. Better, you come out of port in exactly the same position and speed.
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  #43  
Old September 25th, 2003, 11:51 PM
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Default Re: Some observations

Don't worry about bursting bubbles, since that's not what I was talking about, and I'm not Puke.

What I meant was, if a modder decides to increase the maximum speed to many times more than the current maximum, that will make the current four speed settings available with the keyboard be rather farther apart. So 1/4 speed might be rather too fast to easily manage to pull up alongside a planet in orbit range.

However, you could still use the mouse to select a smaller fractional speed than 1/4.

Still, it seems like there would need to be hard code changes and AI changes before the movement would be much like Newtonian.

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  #44  
Old September 25th, 2003, 11:59 PM

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Default Re: Some observations

Err, oops. On the name at least, since I was refering to the shuttling over comment in the post before mine..

"Yeah, especially if you turn up the max speed to something very high - it would be challenging to come to a stop near enough to a planet to "shuttle over"."
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  #45  
Old September 28th, 2003, 12:03 AM

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Default Re: Some observations

Quote:
Originally posted by Phoenix-D:
Err, oops. On the name at least, since I was refering to the shuttling over comment in the post before mine.
The issue isn't whether or not the ship comes to a halt. The issue is whether the player can maneuver it within the shuttle radius of the target station. By analogy, if your car's choice of speeds were 0 and 100 mph, it would be pretty hard to get it safely into the garage.
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