.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2018, 02:55 AM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,053 Times in 619 Posts
RetLT is on a distinguished road
Default Mine clearing oddity

I just played a scenario where several T-55 Dozers hit a 3 hex wide minefield and were immobilized.

They continued to clear their hex of mines as well as the hex in front of them.

is their mine clearing function linked to their mobility or is it just a unit trait?
Reply With Quote
  #2  
Old July 15th, 2018, 06:28 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Mine clearing oddity

Unit trait clear the hex they are in and the one they are facing.
__________________
John
Reply With Quote
  #3  
Old July 15th, 2018, 06:31 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Mine clearing oddity

Quote:
Originally Posted by RetLT View Post
I just played a scenario where several T-55 Dozers hit a 3 hex wide minefield and were immobilized.

They continued to clear their hex of mines as well as the hex in front of them.

is their mine clearing function linked to their mobility or is it just a unit trait?

are you saying they were immobilized by mine explosions?
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #4  
Old July 15th, 2018, 08:56 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Mine clearing oddity

They will still clear obstacles if they are immobilised by entering the minefield - it's a trait of the unit class. Just like pinned engineers may clear them also. Pinned engineers will clear at reduced rate - but higher experienced ones may shift a few.

Not really sure if that is a "bug" or a "feature" - it has been that way since the original SSI games.
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
  #5  
Old July 15th, 2018, 01:21 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,053 Times in 619 Posts
RetLT is on a distinguished road
Default Re: Mine clearing oddity

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by RetLT View Post
I just played a scenario where several T-55 Dozers hit a 3 hex wide minefield and were immobilized.

They continued to clear their hex of mines as well as the hex in front of them.

is their mine clearing function linked to their mobility or is it just a unit trait?

are you saying they were immobilized by mine explosions?
yes. and they continued clearing mines in their hex and in front of them
Reply With Quote
  #6  
Old July 15th, 2018, 01:22 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,053 Times in 619 Posts
RetLT is on a distinguished road
Default Re: Mine clearing oddity

Quote:
Originally Posted by Mobhack View Post
They will still clear obstacles if they are immobilised by entering the minefield - it's a trait of the unit class. Just like pinned engineers may clear them also. Pinned engineers will clear at reduced rate - but higher experienced ones may shift a few.

Not really sure if that is a "bug" or a "feature" - it has been that way since the original SSI games.
Good to know. I guess they are really determined to complete their task.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.