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  #271  
Old June 14th, 2009, 04:55 PM

chrispedersen chrispedersen is offline
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Default Re: Victorious Nations/Hall of Honor

Psycho is absolutely right.
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  #272  
Old June 14th, 2009, 05:02 PM

chrispedersen chrispedersen is offline
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Default Re: Victorious Nations/Hall of Honor

Game: Ulmish Civil War
Winner: Chris Pedersen
Race: Ulm (however, all nations were ulm).
Age: Late
Players: 4
Mods: ccbm1.44
Map: King of the Hill.
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=42244

For me the highlights of this game were a 530 HP prophet I stole from tolkien, getting (or fighting) every single demon prince, and fighting *every* Doom Horror. The last 30? turns were played under Astral Corruption.
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  #273  
Old June 21st, 2009, 01:38 AM

chrispedersen chrispedersen is offline
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Default Re: Victorious Nations/Hall of Honor

Game: Betelgeuse
Winner: Chris Pedersen
Race: EA-Mictlan
Age: Early
Players: 14
Mods: ccbm1.44, llamastreamers, Single
Map: AsiaTwist
Game thread: http://forum.shrapnelgames.com/showthread.php?t=42159

Dueling incredible starts by Mictlan and Sauromatia. The single fastest gem production I have ever seen in any game. (Sauromatia). He added more than 2.5 gems / turn over something like 50 turns! Unfortunately Jim was unable to give the attention the game required and his play suffered later in the game. Ultimately the position was picked up (thanks Shard!).

Late game featured 999 slave Astral Corruption (I think). As well as Looming hells and Dream Corruption. (Was very impressive Scarlioni!)
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  #274  
Old June 21st, 2009, 02:44 PM
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Tyrant Tyrant is offline
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Default Re: Victorious Nations/Hall of Honor

Updated
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  #275  
Old June 29th, 2009, 01:07 AM
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DonCorazon DonCorazon is offline
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Default Re: Victorious Nations/Hall of Honor

Game: MA Chronicles
Winner: Tie by judge (Executor / doncorazon)
Race: Nehekara / R'lyeh
Age: Middle
Players: 15
Mods: CBM 1.3
Map: Orania
Game Thread: Original here; Latest
Ended on turn 56 ~6 months

Originally conceived as a RPG heavy game with players documenting their stories, this game never quite achieved its promise as there were a steady stream of players falling off to either subs / AI. At some point the wiki will be made available, but in the meantime, many of the "chronicles" can be read in the latest thread.
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  #276  
Old July 3rd, 2009, 08:52 PM

Micah Micah is offline
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Default Re: Victorious Nations/Hall of Honor

Game: Artifacts
Winner: Micah
Race: Bogarus
Age: Late
Players: 19
Mods: CBM, artifact starts, human-only pretenders
Map: Antilarium (beware!)
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=39778
Victory: Concession (VPs were original condition)
Settings: Indys 7
Sites 55
HoF 15
Research Standard
Graphs On
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  #277  
Old July 5th, 2009, 12:15 AM

BesucherXia BesucherXia is offline
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Default Re: Victorious Nations/Hall of Honor

Game: Sovarinthy
Winner: BesucherXia
Race: Pangaea
Age: EA
Players: 12
Mods: CBM 1.3
Map: Alexander
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=40529
Victory: Default
Settings: Default/Change name
HoF: 15
Research: Standard
Graphs Off

Ended on turn 83, 9 month used.

I must say this is a very hard game, in late game I had to use 6+ hours for each turn to deal with the micromanagement. The Dance of Morrigans was way too awesome against pangaea, once they bulit an army and threatened my capital, even at the end of the game I was still feeling difficulty to destory them in an open field and had to rely on my resource advantage/freespawn to fend off the intrusion.
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  #278  
Old September 6th, 2009, 11:38 AM
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PsiSoldier PsiSoldier is offline
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Default Re: Victorious Nations/Hall of Honor

Game: Faltering Steps
Winner: PsiSoldier
Race: Ermor
Age: MA
Players: 8 (Although there were 4 left when I took over as sub with all nations of about equal size)
Mods: CBM 1.3
Map: Glory of the Gods Multiplayer (227 land provinces)
Settings: Default
Final Turn: 115 I took over as sub somewhere around turn 60
Victory: Won by concession of other players

None of the Original player's finished all in the game at the end were sub's
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  #279  
Old September 12th, 2009, 04:10 AM

Kuritza Kuritza is offline
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Default Re: Victorious Nations/Hall of Honor

Game: Spellchecker
Age: MA
Race: Vanheim
Players:7
Map:Bering (wraparound 93 land + 21 water)
Mods: CBM 1.41, CPCS 0.6, no Ashdod
Settings: Renaming on, HoF: 15, otherwise normal.
Victory: Hold 4 Capitals or control >70 provinces for 3 consecutive turns
Research: Standard
Winner: Kuritza
Game thread: http://forum.shrapnelgames.com/showthread.php?t=42958
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  #280  
Old September 12th, 2009, 08:20 AM

Calahan Calahan is offline
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Default Re: Victorious Nations/Hall of Honor

Game - Red Ruby
Age - Late Age
Number of Players - 15
Map - Alexander (with Sites)
Mods - CBM 1.5
Settings - Standard, HoF 15, renaming on.
Game Thread - http://forum.shrapnelgames.com/showthread.php?t=43198
Victory Conditions - None stated at sign-up. The win was awarded by concession on turn 53.

Winner - Calahan
Nation - LA Ermor

Notes - A game that was slightly marred by several stalers and/or bailers in the early stage, and a good mid-sized nation being allowed to stale-to-death in the mid-game until a sub was found (around 10 consecutive stales IIRC). All nations were active and fighting for the last 20+ turns though, which went some way towards rescuing the credibility of the game.

I have attached the last turn file. (more info and turns available on the game thread, or by PM request)
Attached Files
File Type: zip RedRuby53_Final.zip (163.6 KB, 63 views)
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