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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 5th, 2011, 10:23 AM
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Default Re: Adept's Balance Mod 1.00 ready

I'm afraid you guys are right. I can't find a formula that would work.

By the pricing used in other Dominions nations the units should be a touch more expensive than they are for their skill, but I guess the reduced hitpoints give an excuse to ignore that.

I've adjusted the prices like this:

samurai: 11 gold (veteran troops, defence 11, morale 11)
(should be gold 12)

O-ban: 14 gold (11 / 11 skill, mor 12)
(should be 15 gold)

Go-Hatamoto 17 gold (att 12 / def 11, mor 13)

Aka-Oni Samurai: 20 gold (att 12 / def 12, mor 14)

***

They get a progression of +3 gold each which is nice and consistent. I'm gonna leave the Aka-Oni samurai as generic tough guys. Too bad, but I just can't find a way to fit any ability with their description.

An updated 1.01 version will be out in a few hours.
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