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  #1  
Old January 12th, 2007, 03:48 PM
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Default \"Master of Magic\" Mod

I wanted to share some screenshots of my next nation mod that I plan to release following Haida Gwaii. Master of Magic: Dark Elves adds a new playable race to Dominions 3. The graphics are all from Master of Magic, and the race has been translated over to Dominions 3 as authentic as Dominions 3 will allow, with me only adding spell paths to Dark Elf Priests and Warlocks because there were no spell paths in Master of Magic for standard units.

This mod, being a representation of another race from another game, will probably not be balanced with the standard game, and is rather for nostalgic purposes. Currently it plays well versus the AI.

Take a look at the screenshot and tell me what you think so far. Does it bring a nostalgic tear to your eye if you played Master of Magic?

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File Type: jpg 486758-darkelfarmy.jpg (72.0 KB, 269 views)
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  #2  
Old January 12th, 2007, 04:59 PM
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Default Fireballs...

Shouldn't they be tossing fireballs in the screenshot?
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  #3  
Old January 12th, 2007, 05:07 PM
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Default Re: Fireballs...

Actually the Dark elf Warlocks launched doombolts instead of fireballs. And I have added Doombolt into the game as an evocation 2 spell restricted to the Dark Elves.

All of the units have an attack called "Magic blast" that represents their ranged magical attack in Master of Magic. It does weak damage, 4 ammo just like the orginals =).

If you look at the indies, you can see the floating numbers above their head where they had just received a volley of magic blasts. I am using the elf shot animation and sounds at the moment for the magic blast, but it seems a tad too sissy, even for Dark Elves.
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Old January 12th, 2007, 05:09 PM
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Default Re: Fireballs...

I should add, the units in the screenshot are Spearmen and swordsmen being led by a nightmare which is standing in the very far left of the screen.
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  #5  
Old January 12th, 2007, 05:23 PM

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Default Re: \"Master of Magic: Dark Elves\" Mod

Wow. That's something interesting. Though Warlocks without Doom Bolts won't be the same

Edit. Oops. It seems there will be Doom Bolts after all. Sweet
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Old January 12th, 2007, 05:27 PM
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Default Re: \"Master of Magic: Dark Elves\" Mod

The warlocks HAVE doombolts. I modded the spell in for them . Its an evocation 2 spell that does more damage than the standard firebolts, frostbolts etc and scales with the Mage's skill level.

Bah, posted before your edit
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Old January 12th, 2007, 07:42 PM

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Default Re: \"Master of Magic: Dark Elves\" Mod

Hmm honestly the black outline looks way out of order and blend in no way with the rest of the game units.
But other than that, it sounds interesting.
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Old January 12th, 2007, 08:01 PM
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Default Re: \"Master of Magic: Dark Elves\" Mod

Yeah, I have no intention of modifying the graphics, as I want to keep them as close to the Master of Magic versions as possible. When I tried removing the inherent black outline, it thinned the units out a bit, making them less distinguishable.
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Old January 13th, 2007, 12:59 AM
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Default Re: \"Master of Magic: Dark Elves\" Mod

I tried removing the black outline again, I was able to without any problem, but they do not look like master of magic units anymore. In master of magic, that black outline was noticeable and taking it away changes the units appearance a bit more than I expected. I will post a screenshot for comparison.

In this screenshot, we see some Dark Elves casting their magic blasts at a Klackon force who are about to pwnzer them. (The blue swirlies are the magic blasts mid flight)

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Old January 15th, 2007, 02:29 PM
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Default Re: \"Master of Magic: Dark Elves\" Mod

This looks freakin' awesome! I was ecstatic when I discovered Dominions, because I've been waiting ten years to find a fantasy strategy game better/as good as Master of Magic...

Are you going to mod in the whole repetoire of dark elf units?

I'll happily beta test it for you as well..
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