.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2012, 04:31 AM

skavenhorde skavenhorde is offline
Private
 
Join Date: Jan 2012
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
skavenhorde is on a distinguished road
Default Dominions 3 A.I. Mod

I was curious if anyone planned on making an AI mod for D3. I was amazed at what the More Naval Mod did for the AI in Fall From Heaven 2. It took an idiotic AI and gave it some smarts. I was hoping someone tried that here as well. I can't stand stupid AIs and I'm not really a fan of multiplayer.

I looked through the threads and didn't see anything so thought I'd ask just in case.
Reply With Quote
  #2  
Old February 16th, 2012, 05:15 AM

Admiral_Aorta Admiral_Aorta is offline
Second Lieutenant
 
Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
Admiral_Aorta is an unknown quantity at this point
Default Re: Dominions 3 A.I. Mod

You can't mod the AI, there are no mod commands that affect it at all. You can use things like no independents mods and custom pretenders to make it play better.
Reply With Quote
  #3  
Old February 16th, 2012, 07:37 AM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Dominions 3 A.I. Mod

Modding Civilization 3-5 and modding Dominions 3 are two completely different things. For Civilization 3-5 it's possible to pretty much write your own game there changing huge amounts of mechanics, while for Dominions 3 you can edit fairly limited things - I mean, you can't even replicate all the nations existing in the game as new nations.

Shame really, if the AI was moddable someone would've probably written a better AI by now and I might actually play singleplayer.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #4  
Old February 16th, 2012, 09:47 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Dominions 3 A.I. Mod

You cant change the AIs actions. But you can mod to the pros/cons of it.

Actually there are a number of AI mods. They remove units the AIs overuse. Or some modded nations which are specifically designed to be better AI opponents by being built around what the AI does well or doesnt do well.
There are also recommended game settings which can vastly improve AI performance
And maps have been created which can make AIs play better.

A lot of people actually play solo. Someone needs to do a webpage or sticky thread on the subject.
Here is iirc one of the more complete threads on the subject.
House Rules Against AI (improving the AI) http://forum.shrapnelgames.com/showthread.php?t=44783
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old February 16th, 2012, 12:23 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Dominions 3 A.I. Mod

There was also a mod that tried to improve certain spells so that the AI would not cast them as much. This is more a improve suicidal casters mod than an AI mod.

Calahan was working on it iirc. Search for it on the dom3mods forum.

I don't think it was ever completed sadly enough.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #6  
Old February 17th, 2012, 11:02 AM

skavenhorde skavenhorde is offline
Private
 
Join Date: Jan 2012
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
skavenhorde is on a distinguished road
Default Re: Dominions 3 A.I. Mod

Thanks guys. This gives me some hope of having a decent battle against the AI. At first the AI is a monster because you really have no clue how to play, but as you learn you pick up on all the stupid mistakes that the AI is making and then, unfortunately, the game gets a bit boring. There is nothing worse than a feeble AI. That's why I loved that mod for FFH2 and GalCiv games. Now those AIs will kick your butt if you aren't careful. The best thing about it is the GalCiv games don't cheat. I've never encountered a better AI than in GalCiv 1 and 2.

Too bad about the limited modding choices. The only thing needed to truly make this game beat the pants off of all the others is a decent opponent.

I'll read some more on the modded nations and will give the House Rules a try. Seems interesting. It's not the first time I had to handicap myself to give a game a fighting chance against me. The last game I had to do that in is Blood Bowl. Now that game makes this AI look absolutely brilliant.

Might have to try multiplayer too, but I hate being a noob Also I'm not really fond of one move a day/week matches. Would rather play it till the end right then and there or at least more than one move for the bigger maps.
Reply With Quote
  #7  
Old February 17th, 2012, 01:10 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Dominions 3 A.I. Mod

By the way skavenhorde, are you aware of the excellent Skaven mod nation? It's available here:

http://z7.invisionfree.com/Dom3mods/...?showtopic=106
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #8  
Old February 18th, 2012, 10:33 AM

skavenhorde skavenhorde is offline
Private
 
Join Date: Jan 2012
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
skavenhorde is on a distinguished road
Default Re: Dominions 3 A.I. Mod

I saw that Skaven mod. Impressive. Nice to see the rats get some attention. Normally they're the last to get any kind of love from the modding community.

Thanks for the tip anyways.

How are they as an AI opponent? Does the computer know how to handle to units?
Reply With Quote
  #9  
Old February 18th, 2012, 11:33 AM

curtadams curtadams is offline
Corporal
 
Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
curtadams is on a distinguished road
Default Re: Dominions 3 A.I. Mod

You can't modify the AI, but you could write an automated player. It would be quite a project, though.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.