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  #11  
Old May 20th, 2017, 04:01 PM
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Default Re: Anyone seen or heard anything about this

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by jp10 View Post
I can guarantee that they better have every detail of the weapon/vehicle database correct or there will be "no joy in Mudville".
I can say with some experience that getting "every detail of the weapon/vehicle database correct" to the point someone won't nitpick some detail that doesn't agree with their source is an impossible feat.

My favourite example is and always will be the Tiger tank......you'd think by now that this...one of the most talked and written about tanks arguably ever.......that you would find no deviation in accepted spec but here's two picked at random

note the speed claimed
https://en.wikipedia.org/wiki/Tiger_I
http://www.worldwar2aces.com/tiger-tank/

Road speed varies by 7.4 km/h 38 km/h vs 45.4 km/h

In this game that would be the difference between 13 and 15

This website
http://www.alanhamby.com/technical.shtml
agrees with wiki

http://www.fprado.com/armorsite/tiger1.htm

says 45 kph

Profile Publications claims max road speed 23 mph and that equals 37.01491 km/h

I rest my case.....

EDIT
and...
http://www.wwiivehicles.com/germany/...heavy-tank.asp

lists all claims.....
Speed - Road 22.9 mph, 23 mph, 23.5 mph, 24 mph
37 kph, 38 kph, 45.4
Apparently, the Germans didn't agree with themselves on the matter...

WaPrüf data, November 1943
Maximum speed: 45 kmh/28 mph
Sustained road speed (autobahn): 30 kmh/19 mph
Sustained speed on average terrain: 20-25 kmh/13-16 mph

Henschel factory data, February 1944
Sustained speed on road (Autobahn): 40 kmh/25 mph
Sustained speed on average terrain: 20-25 kmh/13-16 mph
Vehicle speed at 3000 rpm in 8th gear: 45 kmh/28 mph
Vehicle speed at 3000 rpm in 7th gear: 30 kmh/19 mph

By November 1943, the engined rpm was governed to 2500, which might explain some of the difference.
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  #12  
Old May 20th, 2017, 05:46 PM
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Default Re: Anyone seen or heard anything about this

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Originally Posted by Imp View Post
building an AI that can use them not so much.
Amen.
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  #13  
Old May 20th, 2017, 07:05 PM
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Default Re: Anyone seen or heard anything about this

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Originally Posted by cbo View Post


By November 1943, the engine rpm was governed to 2500, which might explain some of the difference.
Yet the Henschel factory February 1944 data reports vehicle speed @ 3000 rpm...
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  #14  
Old May 22nd, 2017, 12:31 PM
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Default Re: Anyone seen or heard anything about this

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by cbo View Post


By November 1943, the engine rpm was governed to 2500, which might explain some of the difference.
Yet the Henschel factory February 1944 data reports vehicle speed @ 3000 rpm...
Yep - no wonder that such a bunch of scatterbrained hippies lost the war
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  #15  
Old May 26th, 2017, 01:17 AM

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Default Re: Anyone seen or heard anything about this

Yeah, I'm a bit skeptical, as I've heard other games compared to Steel Panthers over the years. The Close Combat series comes to mind, a decent game for real time, but that's not even close IMO. I'd say the closest is "Tigers on the Hunt" based closely on the "Squad Leader" board games; arguably the daddy of all WWII games including SP. SP just took all the thick rule books out of it and let the player play.

Sitherine has published some decent stuff. I like that they revived “Panzer General” (now redone as “Order of Battle”), a good fun, beer and pretzels operational level WWII game. Now, Gary definitely makes a hardcore, number crunching, strategic level games. I’m wondering if he can make lightning strike again since his first go round with the tactical level SP series so long ago. A lot sure has changed since then. It will definitely be interesting to follow. I hope they stick with YouGoIGo and post a developers log. I'm sure it's years off though. If they can do a quarter of the longevity of SPWW2 they would have quite an accomplishment.

Last edited by Nitro Cruiser; May 26th, 2017 at 01:41 AM..
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