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  #31  
Old March 3rd, 2009, 02:33 PM
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Default Re: Antilarium 3 Metamap

Sorry for the long silence, major, major update to the Antilarium metamap coming soon.
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  #32  
Old March 14th, 2009, 11:38 AM
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Default Re: Antilarium 4 Metamap

I'm excited to announce a major update - almost overhaul - of my Antilarium metamod. Version 4 of the map and mod are available for download at the first post in this thread.

I'm also using a different file provider; unfortunately the filesharing service I used for the last updates "turned off" after 90 days, gee, thanks.

What's new?
- a lot of new graphics/sprites.
- EACH well now has custom recruits that are designed to be tactically or STRATEGICALLY signficant. I will leave it to the player how to discover how to best take advantage of them, but some notes below.
- new Gift of Reason spells in every path to compensate for the version 3.22 patch #com bug, which is necessary because the Well commander recruits need to be commanders for full impact.
- a few fixed bugs that probably nobody noticed.



The Well recruits:
- Well of Craft: Dwarven Master Smith (50% forge bonus)
- Well of Clouds: Kick *** (lit.) monk recruits. High defense, mult. attacks.
- Well of Exile: recruit Banes, and Bane Executioner super assassins.
- Well of Hunger: recruit Orks - cheap, mass-production heavy infantry
- Well of Tides: recruit sea rangers, captains (all sailing ability, important in this map!)
- Well of Fickle Fortune: recruit blood witch and Fortune Priestess (onebattlespell grant luck to all friendlies)
- Well of Fay: (changed) recruit Faerie (monthly summon more faerie) and dragonflies - super cheap flying units!
- Well of Warriors: recruit Weavework Warriors (sort of like cloud monks - fast, multi attacks)
- Well of Oldest Magic: (renamed) recruit High Mages... REAL rainbow mages with rainbow gem production (drooling yet?) but low province resources...
- Well of Ice: recruit Thermovores (ethereal, cold-emitting flyers) and Winterfoxes (glamoured scounts, magic commanders, with Grip of Winter ability)
- Well of the Protector: (renamed) recruit Sea Drakes and Tower Masters. Amphibious, tough mini-dragon armies and dragon-mounted mage commanders!
- Well of the Hunter: recruit Shiro and Shiro Nobles - large-frame, high-defense stealth raider armies
- Well of the Usurper: recruit Trollfiends (essentially large magic trolls)
- Well of Crushing Depths: recruit Kraken (souped-up, also assassins!)
- Well of Currents: recruit small water elementals (amphib, regen underwater)
- Well of Agony: recruit Agony Disciples, which each cause fear and are sacred

Interested yet? Here's some of the new sprites!
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  #33  
Old March 15th, 2009, 06:13 PM

iceboy iceboy is offline
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Default Re: Antilarium 3 Metamap

Sounds great! Could you possibly post a screenshot of the map somewhere?
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  #34  
Old March 17th, 2009, 02:50 AM
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Default Re: Antilarium 4 Metamap

Quote:
Originally Posted by Psientist View Post
- new Gift of Reason spells in every path to compensate for the version 3.22 patch #com bug, which is necessary because the Well commander recruits need to be commanders for full impact.
I'm sorry to tell you that 3.23 was just released, and it fixes the #com bug. Perfect timing, eh?
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  #35  
Old March 17th, 2009, 10:01 AM
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Default Re: Antilarium 3 Metamap

LOL that is definitely how the universe works.
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  #36  
Old March 22nd, 2009, 02:13 PM
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Default Re: Antilarium 3 Metamap

Minor fix / update uploaded:
- removed custom gift of reason spells, no longer necessary for the 3.23 patch
- tweaked a pretender
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  #37  
Old May 21st, 2009, 10:38 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Antilarium 3 Metamap

This is a wonderful map/mod combo. Thank you very much.

Its a great example of why I added a request to have the enablemod command-line switch also added as #enablemod map command to the Mapping Wishlist

Id love to see that and some other highly needed scenario command fixes before Illwinter drops dominions completely.


Gandalf Parker
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My favorite mods to play with are:

Streamers and Standards, Worthy Heroes, Mytheology, Magic Site Mod, SingleAge
and of course SemiRandom or the Antilarium Map&Mod combo
any other suggestions?
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  #38  
Old August 2nd, 2009, 02:00 AM
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Burnsaber Burnsaber is offline
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Default Re: Antilarium 3 Metamap

Thanks for you Psientist for making this mod. I love it. Just couple things.

The defenders of the "Warfields" province are a bit problematic. The Banes usually start close to the commanders, who have no frost resistance. Thus the commanders ramp up a quite crippling amount of fatigue damage from the Bane's chill aura (especially if the player casts "Quickmire"). Perhaps you should replace the banes with some other undead or give frost resistance items to the commanders.

Also, the defenders fall pretty easily to "storm" casting because it cripples their fliers and archery. Many of the well provinces are also vulnerable to simple Elemental spam, especially in EA where some nations can easily spam "living X" spells. Some Ether Warriors (high size + ethereal = hard to trample + moon blades) here and there would work wonders.
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  #39  
Old June 6th, 2010, 06:59 AM

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Default Re: Antilarium 3 Metamap

The download link seems to be broken, does anyone still have the map so it can be reuploaded here?
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  #40  
Old June 6th, 2010, 01:14 PM
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Gregstrom Gregstrom is offline
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Default Re: Antilarium 3 Metamap

I haven't seen evidence of Psientist's presence for a long while, so... I'll attach ver 4.01 to this post.
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File Type: zip antilarium4.zip (2.74 MB, 141 views)
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