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  #11  
Old March 24th, 2020, 01:45 PM
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Wink Re: WW3: Not so welcome

DEFINITELY reminds me of an early WW II scenario.

The T-14s (and largely T-15s) are essentially immune to tank and ATGM fire so you have to wait till they enter towns/woods and flank or rear shot them. Thus it's mostly infantry with LAAWs doing most of the heavy lifting ... makes em feel useful again!!!

Thank god (or Andy maybe ) the AI can't coordinate it's armor and infantry.
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  #12  
Old March 24th, 2020, 02:13 PM
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Default Re: WW3: Not so welcome

If we could code this so the AI would do combined arms right out of the textbook my guess is most players would give up on it as unplayable to them......or we'd get "bug" reports that the AI must be cheating to be that good.
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  #13  
Old March 24th, 2020, 02:30 PM
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Default Re: WW3: Not so welcome

Quote:
Originally Posted by DRG View Post
If we could code this so the AI would do combined arms right out of the textbook my guess is most players would give up on it as unplayable to them......or we'd get "bug" reports that the AI must be cheating to be that good.
DO IT!
Or at least add an option to switch this off or on.

In order to show you how much you should do it, listen to you doing it for roughly 268,435,456 times:
https://www.youtube.com/watch?v=XU_9ucFfhdI
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  #14  
Old March 24th, 2020, 03:32 PM
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Default Re: WW3: Not so welcome

The most important word in my sentence was the first one.
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  #15  
Old March 25th, 2020, 12:57 AM
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Default Re: WW3: Not so welcome

Mmmmmm ...

As a programmer myself (tho I'm not familiar with WinSPMBTs source code) you could give units in the same formation a "command radius" and if they start to outrun the slowest unit in the formation they pause in place till it re-enters the "command radius".

Not a perfect solution BY ANY MEANS, but fairly easy to code and would at least keep mixed vehicle/infantry formations fairly cohesive.
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  #16  
Old March 26th, 2020, 04:35 AM
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Default Re: WW3: Not so welcome

The problem I am guessing is a complete rewrite of the code, units do not take other friendly units into account there turn is an independent thing.
Then there is turn order A0 BO B1 B2 etc. depending on where the unit is it needs to behave differently during its turn. Is AO at the front or rear when its turn is due.
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  #17  
Old March 26th, 2020, 04:40 AM
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Default Re: WW3: Not so welcome

Good point.
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