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  #11  
Old July 31st, 2008, 12:25 AM
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Default Re: Suggestion for new Cave Units.

The combat form (not much different)

I'd go back and touch this one up, but I screwed up and my version is corrupted. The version here should be fine though, I just can't redownload it.
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  #12  
Old July 31st, 2008, 02:13 AM
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Default Re: Suggestion for new Cave Units.

It is majenta!

Giant Centipedes would be cool too. Ewwwwww.....

Also blind Albino Cave Snakes.
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  #13  
Old July 31st, 2008, 03:42 AM
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Default Re: Suggestion for new Cave Units.

Quote:
Gandalf Parker said:
Are we really missing a reference to goblins in the game?
That would be something to build on.
Both Vaetti and Bakemono build on the goblin myth.
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  #14  
Old July 31st, 2008, 04:16 AM
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Default Re: Suggestion for new Cave Units.

+1 for the giant centipede.
+1 for the beetle, what bout a fire spitting one

I still think that would be cool a site you can enter and come out with a tamed random dinosaur from the Verne's "Voyage au centre de la Terre" underworld, +- like the void gate ^^ let my pure dreaming alone plz

As Endo said, we already have the goblinz, and they r enough ^^

I think the caves are already well served. Agarthans have magma children, cheaper earth elementals, Umbrals. We already have bats. We already have spiders. We have plenty of scorpions. We already have a giant salamander. I don't think there are more things left which live in caves ^^
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  #15  
Old July 31st, 2008, 06:12 AM

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Default Re: Suggestion for new Cave Units.

Quote:
HoneyBadger said:
I don't think war beetles live in caves. Don't you mean cave beatles?
No, The Beatles played in The Cavern.
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  #16  
Old July 31st, 2008, 07:59 AM

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Default Re: Suggestion for new Cave Units.

We have cavemen already but what about the other prehistoric cave animals :
cave bear
cave lion
cave hyena
giant ground sloth
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  #17  
Old July 31st, 2008, 08:13 AM

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Default Re: Suggestion for new Cave Units.

Kobolds may fill the cave-dwellers niche, I dont think there are kobolds in Dominions yet. Also, Ageless (and middle-aged) Olms theme in Dominions is still intriguing me.
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  #18  
Old July 31st, 2008, 02:07 PM

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Default Re: Suggestion for new Cave Units.

Worms!

Purple Worms could be size 6 and have a "swallow whole" attack or somethign like that.
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  #19  
Old July 31st, 2008, 03:43 PM
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Default Re: Suggestion for new Cave Units.

Can of Olms!
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  #20  
Old July 31st, 2008, 10:57 PM
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Default Re: Suggestion for new Cave Units.

kitty cats!
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