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  #1  
Old June 21st, 2014, 07:34 AM
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Default Amphibious Operations

Hiya Folks,

I was inspired by Shahadi's USS Bataan scenario ideas and started to play at designing a series of amphibious scenarios based around a LHD type vessel. I have run in to a limitation however and need to ask:

Am I doing something wrong? or is this a limitation of the engine? or a "Bugette"?

Whilst I can recover amphibious troops/vehicles with helos, hovercraft, barges, etc I cannot seem to unload/disembark them at sea.

I would love to drop SEALs, Rhibs, etc off from a helo or LC in water and allow them to make their own way to the objective, or boarding actions Vs Somali pirates!
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  #2  
Old June 21st, 2014, 09:27 AM
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Default Re: Amphibious Operations

Was going to post you have to do something with your creation but I see there is no need.

It will be coded so you cant unload in water hexes.
You could try assault boats, British OOB comes to mind.
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Old June 21st, 2014, 09:30 AM
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Default Re: Amphibious Operations

Water hexes are illegal for helos to unload in. And always have been. Don't want drowned soldiers.

As are IIRC woods hexes - there are no rappelling rules for unloading there at very slow rate.

Andy
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Old June 22nd, 2014, 05:29 PM
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Default Re: Amphibious Operations

But a vehicle can't unload a squad with rubber boats into a water hex at all, can it?
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Old June 22nd, 2014, 06:25 PM
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Default Re: Amphibious Operations

Quote:
Originally Posted by mkr8683 View Post
But a vehicle can't unload a squad with rubber boats into a water hex at all, can it?
Nope - nor "amphibious" infantry (ie those with a "swim" move)
neither can a vehicle unload a vehicle into water even if both are amphibious
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Old June 22nd, 2014, 11:55 PM
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Default Re: Amphibious Operations

A section carries a rubber boat, and that is activated by the action of walking into the water from a non-water hex and vice-versa.

The section becomes a raft unit while on the water, and several other things happen when they do the transformation.

They cannot "jump" off boats and paddle either or paddle to and unbecome a raft.

And nope - it is not going to change, nor is rappelling into forests or onto rooftops either. A whole shed-load of nasty code would be needed (not to mention testing the edges of the behaviour) without even considering the AI pathfinding etc, for a tiny bit of pseudo-"reality". The raft and the similar barge carier code is right nasty enough as-is.

Andy
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Old June 23rd, 2014, 06:40 AM
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Default Re: Amphibious Operations

As I understand it, rapelling isn't even modeled because unloading would require a helo to land first.
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