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  #191  
Old July 19th, 2003, 11:41 AM

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Default Re: STM "Final v1.7.5" Discussion

I tried substituting the Klingon AI files from the AST mod, all files bar the research text. On testing, the Klingons colonized multiple systems.

I will try this on the Federation next.

[ July 19, 2003, 10:47: Message edited by: TNZ ]
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  #192  
Old July 19th, 2003, 12:08 PM
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Default Re: STM "Final v1.7.5" Discussion

I treid that at well. In fact all of the ai files, say for the Research, come from the AST mod. I think it is the design file and the research file that is preventing them from expanding.

[ July 19, 2003, 11:11: Message edited by: CNCRaymond ]
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  #193  
Old July 19th, 2003, 12:25 PM
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Default Re: STM "Final v1.7.5" Discussion

The BOP mount description needs to be revised, and the Defiant mount isn't working correctly.
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  #194  
Old July 19th, 2003, 04:57 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
Missing Pics 1201, 1215, 1197

Federation
I found the problem with 1201, it is incorrectly named com_1201 and not Comp_1201. You can fix it by simply renaming it to the correct name.

I could find nothing wrong with either 1215 or 1197 as both seemed to be working just fine.

CNC, I knew about the mount problem a day or so ago and have fixed it. Thanks.

I am also working on the expansion issue and I think I have gotten the Klingons and Borg back to normal. I am working on the Federation and the Ferengi now.

The Klingons appear to be expanding quite nicely now.

Star Trek Beta v0.9.4

1. - Fixed: Spacing error in Ferengi Research.txt
2. - Fixed: Spacing error in Federation Research.txt
3. - Changed: Tonage Structure of BOP Mount from 50% to 30% reduction in size of component
4. - Changed: Tonage Structure of Defiant Mount from 50% to 20% reduction in size of component
5. - Modified: Federation Research.txt
6. - Modified: Klingon Research.txt
7. - Modified: Borg Research.txt
8. - Modified: Ferengi Research.txt

Star Trek Beta v0.9.3

1. - Fixed: Component 1201 was misspelled
2. - Changed: Federation Weapons Technology from Weapons Technology to Federation Technology
3. - Modified: Borg_AI_DesignCreation file to facilitate better expansion
4. - Modified: Klingon_AI_DesignCreation file to facilitate better expansion
5. - Modified: Ferengi_AI_DesignCreation file to facilitate better expansion
6. - Modified: Federation_AI_DesignCreation file to facilitate better expansion
7. - Modified: Federation Combat Captain I - II with training Ability (Thanks TNZ)
8. - Chagned: Federation Pulse Weapons from Weapons Technology to Federation Technology
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  #195  
Old July 19th, 2003, 05:49 PM
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Default Re: STM "Final v1.7.5" Discussion

No the file is not there, no folder in mod, I may have an old pic mod tho if I rember is a big D/L

(re D/L image mod, componits, now)
(Done, still no comp_1201 in D/L did not look for others E-mail mottlee@gte.net)

[ July 19, 2003, 18:04: Message edited by: mottlee ]
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  #196  
Old July 19th, 2003, 07:05 PM
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Default Re: STM "Final v1.7.5" Discussion

You need to get the latest patch.

www.astmod.com/startrekmod/home.html

You will need to use your User name and PW to gain access to the site. If you don't remember it, then email me.

Will
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  #197  
Old July 19th, 2003, 07:10 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
You need to get the latest patch.

www.astmod.com/startrekmod/home.html

You will need to use your User name and PW to gain access to the site. If you don't remember it, then email me.

Will
OK I thought I did but will Thanks
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  #198  
Old July 19th, 2003, 07:12 PM
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Default Re: STM "Final v1.7.5" Discussion

Ok, the beta phase is nearly completed. I have been getting less and less bug reports and have for the most part gotten the Ai, except for the Federation, to expand at a fair pace. I am no AI whiz and therefore have really no interest in working with the AI past this point. I will now work on organizing the components, and finishing up any other images I need for the mod.

NOTE: Unless I get killed the mod should be out some time later this week. YOU WILL need the image mods to use this mod without errors.

Additionally, to the beta testers, thank you all for your help and support. Once the mod is released, you will not be able to use your old save games in it, because of the component re-organization.

Also I am considering removing the Master Computer component and making it a Borg or 8472 race specific item.

The one great thing about SE IV is that once the mod is out, it is open and fair game for all. Hopefully someone will take an interest in it and fix the fricking AI issues with expansion, or add new weapons and components.

Like I said, look for the mod later this week. After it is out, I think I will take a week off and go on vacation.
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  #199  
Old July 19th, 2003, 07:16 PM
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Default Re: STM "Final v1.7.5" Discussion

Did and did will run it this way

also error AI race neutral races 004,005 in research

[ July 19, 2003, 18:20: Message edited by: mottlee ]
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  #200  
Old July 19th, 2003, 07:25 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Also I am considering removing the Master Computer component and making it a Borg or 8472 race specific item.

The one great thing about SE IV is that once the mod is out, it is open and fair game for all. Hopefully someone will take an interest in it and fix the fricking AI issues with expansion, or add new weapons and components.

Like I said, look for the mod later this week. After it is out, I think I will take a week off and go on vacation.
An Idea on MC add ability (?) that it would still need bridge but add to attack and defence

Image mod is there a newer one that 1.1?

Link in "Stick" needs updated Link in I.F's Sig has a 1.5 and pics not there

[ July 19, 2003, 20:09: Message edited by: mottlee ]
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