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  #11  
Old September 24th, 2006, 04:42 AM
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Default Re: Farstrike a useless spell?

Well, it makes hard to use Immolate which could be situationaly a very useful spell. As for Farstrike, it's a low level spell, it shouldn't be that good. From my experiences it strikes often enough and can kill a Knight. It's the odd path requirements.

Perhaps making it 0+ damage and giving it 100 precision could work. I do not know. That would beed some testing.
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  #12  
Old September 24th, 2006, 07:37 AM

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Default Re: Farstrike a useless spell?

If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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  #13  
Old September 24th, 2006, 08:30 AM
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Default Re: Farstrike a useless spell?

Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
Except that it's all too likely the mage will just melee.
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  #14  
Old September 24th, 2006, 01:24 PM
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Default Re: Farstrike a useless spell?

Quote:
Nerfix said:
Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
Except that it's all too likely the mage will just melee.
"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."

Dominions II manual, page 16, under 6.4
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  #15  
Old September 24th, 2006, 02:15 PM
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Default Re: Farstrike a useless spell?

Yes, and often it will be three rounds of fighting and then the mage will just cast something random.
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  #16  
Old September 24th, 2006, 02:26 PM
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Default Re: Farstrike a useless spell?

Not random!!!

Miscalculated, maybe, but surely not random !!

Actually, I have seen mages use low-range or "touch"-spells quite often when faced with attacking troops - or assassines.
Had a quite funny assassination in Dom2: Beeing stabbed with a poison dagger, my weaponless Pan retaliated in kind and used poison touch. Then both missed each other for 3 combat turns - until the assassin dropped dead from the poison, while the Pan escaped unharmed.
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  #17  
Old September 24th, 2006, 04:25 PM
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Default Re: Farstrike a useless spell?

Quote:
Endoperez said:

"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."

Dominions II manual, page 16, under 6.4
Yeah, that's it right there! I think touch spell (and a couple close range spells) usefulness would go up a great deal if they would add a new flag to them called "melee spell". Melee spells would ignore that 50% chance, and also be castable by a mage who is set to "attack" orders.

Thanks for quoting that.

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  #18  
Old September 24th, 2006, 10:09 PM

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Default Re: Farstrike a useless spell?

Quote:
BigJMoney said:

Yeah, that's it right there! I think touch spell (and a couple close range spells) usefulness would go up a great deal if they would add a new flag to them called "melee spell". Melee spells would ignore that 50% chance, and also be castable by a mage who is set to "attack" orders.

Thanks for quoting that.

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Might be a problem with leeching touch, at least under CB (does it have a slave cost noramlly?) but otherwise that would be fine. Dusk elders would become totally insane - 40+ AN damage...
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  #19  
Old September 24th, 2006, 10:54 PM
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Default Re: Farstrike a useless spell?

Does that spell give extra HPs or something?

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  #20  
Old September 25th, 2006, 09:41 AM
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Default Re: Farstrike a useless spell?

[q]Actually, I have seen mages use low-range or "touch"-spells quite often when faced with attacking troops - or assassines.
Had a quite funny assassination in Dom2: Beeing stabbed with a poison dagger, my weaponless Pan retaliated in kind and used poison touch. Then both missed each other for 3 combat turns - until the assassin dropped dead from the poison, while the Pan escaped[/q]

yeah, I like when atlas (the titan) uses low range spells against masses.

(odd, the quote doesn't work.)
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