.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old July 28th, 2010, 06:49 PM

Hermit Hermit is offline
Corporal
 
Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
Hermit is on a distinguished road
Default Re: Long Generated Campaign US v Communist

Upon arrival in Vietnam, we were given four Sherman Flails to assist in the assault, as well as four platoons of Mech engineers. They should help out alot with mine clearing. The Colonel decided to keep each battalion intact for this battle, and we've been moving steadily forward since the operation kicked off. As usual with the military, things started off late, and by the time we got rolling it was well past first light. Dawn is approaching and visibility is about 700 meters or so, not so different than what we expected to have. I wonder if it will help us or the enemy more to have the longer range of sight.

1st Bn is proceeding through the clearing chain as planned, with light resistance. So far our scouts have spotted two SKS anti-tank rocket launchers, two MMG's, and nine enemy squads (either before or after shooting at us). All have been destroyed by heavy return fire from our units. Enemy 60mm and 81mm mortars have been harrassing us, but no barrage has caught us dead-on so far. We've suffered a few casualties, but nothing serious. We'd heard that the VietMinh would bring artillery right up close to the front, but we were surprised how close they really mean. The defector Russian helos dropped a scout team in a small clearing near some smoke puffs about 1.5km from our first stopping point, and when they snuck to the edge of the woods, they spotted three 76mm field guns in sandbagged pits. Needless to say, they quickly called in support. Two snipers were infiltrated by helo, and after about 10 minutes, all the crews were killed without any response.

We've come across the enemy's first mine belt, and with our dozer's and engineers working without enemy interference have easily swept a clear path. We also stumbled across two enemy bunkers, one of which must have been used mostly for storage and as a bomb shelter, because the enemy had let trees and bushes grow up in front of it to such an extent that it had no field of fire after about 50 meters. They manned it up quickly when they saw our engineers filtering through the woods nearby, but a Sherman flame tank knocked it out easily from point-blank range. The 'zippo' also took on the bunker about 400 meters to the north, with similar results.

2nd Bn discoverd a small dirt road that the French said was used for logging in bygone days, so they are driving cautiously up that with heavy prep-fire from the divisional 105 batteries. They've only encountered one or two enemy units so far, although they've been hit with a steady rain of 60mm mortars. Keeping the Flails up front, screened by smoke from our barrage seems to be the best response. They are almost impervious to the small calibre enemy mortars, and the enemy's limited AT capability and the amount of suppression caused by our 105mm makes the risks minimal. They have just come across a heavily mined section of the road, so engineer and infantry teams following behind them have started fanning out to bypass the mines. Two more enemy squads were detected when they opened fire, and they will soon be the subject of retribution.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.