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Old March 22nd, 2007, 09:21 PM
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Default Re: Minefields part two

This is definitely a bug. From the sound of things, there are multiple places where your treaty status with the AI player is stored and the one that minefields check somehow got set to think you have a peaceful treaty with the AI. The only way to fix this is to establish a new and different non-friendly "treaty" and hope everything gets set right this time. If your treaty status is "None", then you can simply declare war. If the AI has already declared war, which it sounds like it has, the game host will have to force it to accept or propose a treaty. Try a "Non-Intercourse" treaty - it's the only non-war state other than None (which can never be returned to without completely losing contact with the player) that includes combat and minefield detonation against each other, so it will make certain the AI doesn't use the brief time under treaty to bypass a minefield or fleet somewhere.
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