Timed Objective Assault Battle Type
I understand from the game guide that an attacker has until half the scenario turns BEFORE defender is credited with timed objective points, as discussed here:
"In an assault, the defender gets the standard victory hex score credited from the halfway point onwards, and double from the thee-quarter point on. Scoring this way allows the attacker some time to clear defensive obstacles etc."
However, while play testing my latest Afghan scenario, the defender started receiving credit at turn 14 of a 45 turn scenario. Am I missing something in my reading of the timed objectives?
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