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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old April 21st, 2012, 04:19 PM

Valerius Valerius is offline
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Default Re: EA-UGH The rise of Cavemans

One correction: you probably want effect 10037 instead of 10038 as 10038 is an independent farsummon. For an example of how to do this see the Errantry War spell in Burnsaber's Bretonnia mod (the Warhammer mods in general are also a good reference for modding tips).
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  #22  
Old April 22nd, 2012, 06:12 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: EA-UGH The rise of Cavemans

You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
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  #23  
Old April 22nd, 2012, 07:17 AM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

Quote:
Originally Posted by Admiral_Aorta View Post
You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
yeah, i have noticed that. Will come a new png picture next update, with all units together. Its soon done, think i will have it ready today.
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  #24  
Old April 23rd, 2012, 02:32 AM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

now testing the mod, and working on the LA Ugh.
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  #25  
Old April 23rd, 2012, 04:48 AM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

I´m thinking about give the LA Ugh a bit of a scottish touch. With kilts to add some colour to the nation. And at LA extend the number of troops by adding different clans.

What you all think about that?
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  #26  
Old April 23rd, 2012, 05:16 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

fixed a typo error that gives you wrong unit from the site "Zenads Tomb"
also fixed a very bad graphic miss

to fix this download the new ugh167.rar

Last edited by Serfinus; April 23rd, 2012 at 05:29 PM..
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  #27  
Old April 23rd, 2012, 07:14 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

fixing some issues i found in this version, but also working a bit with my idea of LA ugh.

this is the clans im planning

Clan ****** - who has chosed the path of war (they refuse to learn about magic)

Clan ****** - who has chosed the path of blood (dont wear armors, they just want as much blood as possible)

Clan ****** - who chosed the path of death (they will be followers of the zenads)

Clan ****** - who has chosed the path of earth (obssesed by metal and earth magic, heavy armors and so on)
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