.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old March 6th, 2004, 07:16 AM
Vger's Avatar

Vger Vger is offline
Corporal
 
Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Vger is on a distinguished road
Default Re: Modding feedback wanted

Hi,

Thanks for asking us. I echo what others have said here regarding monsters and pretenders.

I'm not sure this falls into this Category, but when I've modded some monsters (I piggybacked my changes off of the Healing Gods mod) to regenerate, they don't show the ability in game.

Specifically the various Krakens. My other mods seem to work correctly and the spelling matches other pretenders I HAVE given regenerate to.


Vaya con carnage,
V'ger gone
Reply With Quote
  #12  
Old March 6th, 2004, 09:15 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Modding feedback wanted

I addition to what others have said (Magic site modding being the #1 lack IMO), the ability the choose/create the list from which names are chosen for the nation being modded would be great.

Also, when giving random magic/sorcery/elemental picks, it should be possible to make some or all of them linked so they are always from the same path. For example 3 sorcery could be set always to be 2/1, and so forth.

A few more.

Choosing what afflictions a creature may suffer.

Affliction editing in general.

For weapons and/or creatures it should be possible to make being hit by the creature/weapon always cause a specific affliction, MR save (or the lack of it) to be specified.

Attacking a creature causes specific affliction, MR save to be specified.

A creature projects a scale or several scales, with variables up to 6, so that Death Made Flesh could shift a province to death 3 even in dominion of growth 3.

Creature may teleport/gate/astral travel/faery trod/stygian paths at will.

Creature reduces/increases the dominion of enemy pretenders/all pretenders.

Creature causes events to occur, either locally in one province or worldwide, these events may be specified.

Event editing in general.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #13  
Old March 6th, 2004, 11:40 AM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: Modding feedback wanted

Not really a request, but more of an thought. In the event that this is already possible, please accept my sincerest apology.

Ability to modify available mercenaries. I.e. add/delete mercenaries, cost, and their troop compositions, etc., for use in specialized scenarios.

-Gateway103
Reply With Quote
  #14  
Old March 6th, 2004, 12:39 PM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: Modding feedback wanted

Units
-Susceptible to fire/cold, maybe shock/poison too.
-Mindless
-Ambidextrous
-Specific item slots

Nations
-Add heroes
-Edit/add themes
Reply With Quote
  #15  
Old March 6th, 2004, 01:23 PM
Unwise's Avatar

Unwise Unwise is offline
Corporal
 
Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Unwise is on a distinguished road
Default Re: Modding feedback wanted

Oh, and as mentioned in another thread, bing able to add and modify the #poptype "nations".
Reply With Quote
  #16  
Old March 6th, 2004, 07:55 PM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Modding feedback wanted

weapon modding that includes X0.5, X2, X3, X4 damage versus certain units. E.g. pikes vs. mounted units should do X2 dge; arrows vs. the undead should do 0.5X dge.

This would be good for spell modding as well. A new fire spell that does X2 vs. cold units; or conversely, a new fire spell that does 0.5X dge vs. cold units....
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #17  
Old March 6th, 2004, 08:10 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Modding feedback wanted

Quote:
Originally posted by Morag:
-Mindless
AFAIK, mindless units all have a morale of 50, and I don't remember seeing a non-mindless unit with a morale of 50. You should try designing a unit with #mor 50, maybe it gives mindlessness as well.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #18  
Old March 6th, 2004, 08:24 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Modding feedback wanted

50 mrl = mindless. It should work in modding as well.
__________________
www.illwinter.com
Reply With Quote
  #19  
Old March 6th, 2004, 08:39 PM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: Modding feedback wanted

Quote:
Originally posted by Kristoffer O:
50 mrl = mindless. It should work in modding as well.
It works. Thanks.
Reply With Quote
  #20  
Old March 6th, 2004, 08:56 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Modding feedback wanted

Good ideas from others. I may duplicate some, but:

* Ability to add and remove units from the pretenders available to a nation.

* Ability to and and remove heroes from a nation.

* Ability to steal pictures from other units. e.g.
#usepictures

* Ability to add or steal pictures for modded magic items weapons and armor, and of course, ability to forge those items.

* Ability to add or remove items from the list of national items that can be forged.

* Ability to add and remove national spells.

* Ability to add and remove nations and themes from the available list.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.