.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 15th, 2005, 02:12 PM
Heretic's Avatar

Heretic Heretic is offline
Corporal
 
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Heretic is on a distinguished road
Default SE IV Shipsets \"mod\"

Hi all!

I would like to ask a question about the shipset pictures.
After gaming around a lot, i find it more and more "frustrating" to only be able to choose from one single picture for a shipclass.

Lets take the Star Trek mod(or any else ):
When you click on create ship, you get to choose vessel screen, you choose, lets say a light cruiser chassis which is at the moment the picuture of an intrepid class cruiser.
I wonder now if it wouldn´t be much more fun if you would be able to have not only one pitcure for a light cruiser class, but more, so you could produce a light cruiser class naming it Intrepid class (and later on then USS Voyager and so on) and designating the intrepid class picture to your new shipclass, then you decide at some later point to create another light cruiser, but instead of having the same picture again, you choose as you next new light cruiser class the picture of a Reliant class frigate ( yes i know its the Miranda class) and so on.

MY problem is now: How do i manage this?
I tried in the vehicle txt to name the "alternate Bitmap name lightcruiser1 and so on and created a corresponding lightcruuiser2.bmp in the shipset but that doesn´t worked.

Any ideas?

After a while, you choose to create another light cruiser
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
Reply With Quote
  #2  
Old June 15th, 2005, 02:21 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

Nope, unlike MOO2, there is only one picture per hull size. The alternate pictures are only used when the game can't find the regular picture. You could mod the game so that you have a lot more ship sizes, though...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old June 15th, 2005, 02:23 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

Not possible. You can create more vehicle sizes, even give them the same statistics (including size), and assign new pictures to them, but you can't get more than one picture for a given "size". The alternate picture is only used if the primary picture is not present in the shipset, in which case the alternate is used for every ship of that size.
Reply With Quote
  #4  
Old June 15th, 2005, 02:27 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

I don't think you can do directly what you want to do. One ship size, one picture can't be changed (I think).

However you could have two identicaly sized ships set to different pictures. So just duplicate entire light cruiser sized ship entry and change the primary bitmap for the copy to the new picture. Repeat for whatever ships you want to have alternate pictures. And make sure you have both the fullsize bitmap and the mini_bitmap pictures.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #5  
Old June 15th, 2005, 02:28 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

Hmm duplicated three times. We're thorough around here....
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #6  
Old June 15th, 2005, 08:42 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

If it could have been done my friend, we would have done it.

You can however name the ships anything you want. I name the first ship of any class the class name.

IE Intripid I
Then I name the ships as they are produced:
USS Intripid 1900
USS Voyager 1901
etc.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old June 16th, 2005, 04:36 AM
Heretic's Avatar

Heretic Heretic is offline
Corporal
 
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Heretic is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

Well, yeah, that i do allready too.

But it is possible to create more hullsizes for, lets say the Federation, using the same stats as the "first" one?
So you would name the second class Assault Frigate, then the next Heavy frigate, and they do all share the stats of the "normal" frigate?

Must i repeat this for every Race or just for the ones that deem "worthy" of having more than one picture for a class?

And to think about one last point:
If i would make such a thing for a Star Trek Setting, could i use the Star Trek mod of yours as a basis or wouldn ´t you allow such a thing, atrocities?
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
Reply With Quote
  #8  
Old June 16th, 2005, 09:07 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

Any new ship entries will be available to all races by default. What you need to do is for the the primary image, specify the name of your new Federation ship picture, and then for the alternate image choose a picture that the other races already have by default.

For example, say you wanted to add a second type of frigate because you wanted to use your nifty Sabre-class image. You can copy the existing frigate entry, and change the primary image name to something like 'SabreClass' while keeping the alternate as 'Frigate'. You can change the stats of the new ship if you want or keep them the same.

If you're editing Atrocities' Star Trek mod, you can restrict the new ship entry to the Federation only, by adding a new tech requirement set to level 1 in 'Federation Tech' or something of that sort. Look at the heavy destroyer (defiant) entry to doublecheck what Atrocities used.

Also note you'll need both a 128x128 portrait size image and a 36x36 top-down image of the new ship you're adding.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #9  
Old June 16th, 2005, 10:51 PM
Antonin's Avatar

Antonin Antonin is offline
Corporal
 
Join Date: Jun 2001
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Antonin is on a distinguished road
Default Re: SE IV Shipsets \"mod\"

There are many shipsets that do not include images for certain ship types that are used with certain mods.

For example, DevNull and Miner's Guild use corvettes, heavy destroyers and prospectors, but most SE4 shipsets do not include these types, so the images used are the default frigate, destroyer, transport, etc.

It would be great if the shipset designers could create some odds-and-sods ship images to fill in these gaps.

One of my favorite books is the Klingon Ship Recognition Manual, and one of my favorite races to play is the Klingons. It would be cool to incorporate some of the "alternate" destroyer, cruiser, transport, etc designs into SE4, so the heavy destroyers in DevNull will look different from the ordinary destroyers.
__________________
"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
Reply With Quote
  #10  
Old June 16th, 2005, 11:01 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE IV Shipsets \"mod\"

Such as the SE4 Shipset Neostandard?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.