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  #31  
Old May 20th, 2004, 04:14 PM

rabelais rabelais is offline
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Default Re: MP Game - Pain of Human Mose Game

We're going to have to have to do a new game, since the VP conditions are permanent.

I agree that victory by provinces would be ideal, but I don't think one can set conditions other than VP's using mose's server, and it's so much more convenient than a system lacking auto-notification that I'm reluctant to set up a private one.

Does anyone have strong feelings about this?

If it's the only good solution, I will, but it seems like it's asking for more trouble.


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  #32  
Old May 20th, 2004, 05:26 PM

Karacan Karacan is offline
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Default Re: MP Game - Pain of Human Mose Game

No worries about starting a new game with real VPs. I was not aware of Mose's server not offering any other victory conditions apart from total deicide or victory points, but I wholeheartedly agree to continue to use this wonderful service.
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  #33  
Old May 20th, 2004, 08:48 PM

rabelais rabelais is offline
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Default Re: MP Game - Pain of Human Mose Game

Regarding the restart...I'm getting swamped with work... if someone else wants to create and "admin" it that would be great... otherwise it may be a while...


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  #34  
Old May 23rd, 2004, 08:14 AM

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Default Re: MP Game - Pain of Human Mose Game

Started a new instance on mose at port 2250, but it autostops instantly so I assume we're over the limit.

Will check back periodically, see if it koshers up.

Pasc2 is a good sub for those in immediate need, even if magic sites aren't at 75.


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  #35  
Old May 23rd, 2004, 09:27 AM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: MP Game - Pain of Human Mose Game

We are under the limit, so you should be able to start games. However, '/' are not allowed in game names. And I'm not sure about '!', though there is nothing evil about those per se.
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  #36  
Old May 23rd, 2004, 04:49 PM

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Default Re: MP Game - Pain of Human Mose Game

Greetings.

Pain_of_Human_RESTART_Vol2 is now running on mose at port 2243.

Same rules. 10 point chassis.

Same Map. Inland.

I tried to turn off score graphs, but it doesn't appear to be doable.

Good luck to all. Thank you for your patience.

I may switch the host cycle from 48 to 24 hours after turn one, if no one objects.

And if someone REALLY wants to play Ulm, pm me and I will switch out.


Rabe the Restarter

[ May 23, 2004, 15:50: Message edited by: rabelais ]
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  #37  
Old May 23rd, 2004, 07:02 PM
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Default Re: MP Game - Pain of Human Mose Game

So there is still no way to turn Graphs OFF for the games runing on Mose's server, correct?
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  #38  
Old May 23rd, 2004, 07:20 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: MP Game - Pain of Human Mose Game

I've said it before, and I'll say it again: Show me the command line options to archieve anything, and I'll gladly implement it

And no, I'm not aware of a way to turn of those graphs from the command line. Nor for victory conditions apart from world domination and victory points.
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  #39  
Old May 23rd, 2004, 08:35 PM
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Default Re: MP Game - Pain of Human Mose Game

Quote:
Originally posted by Esben Mose Hansen:
I've said it before, and I'll say it again: Show me the command line options to archieve anything, and I'll gladly implement it

And no, I'm not aware of a way to turn of those graphs from the command line. Nor for victory conditions apart from world domination and victory points.
Gotcha. I was not blaming you by any means Mose, was just curious, since I haven't participated in any new games on your server for a month or so. BTW you did a great job with your public server.
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  #40  
Old May 23rd, 2004, 09:59 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: MP Game - Pain of Human Mose Game

No offense taken. It is just a common question

Thanks for the praise! Praise and other feedback is what keeps my fingers coding
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